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I’ve played with it a couple times and didn’t get too far. As much as I’m intrigued by this idea, I don’t know if I have the time and patience to figure it out.
I saw on one of their recent posts on Twitter where they said to reach out to them with any questions on it. I’m tempted to do that.
See if you can work through those references and get somewhere with editing a course... Please post your progress too, as I'm curious how hard/easy it is to work with.
Based on their recent Twitter and Instagram posts advising to just reach out to them for any help needed with the course designer, I did just that, and they were very helpful.
I gave them the name of a course near me that I wanted to create, and although they at first warned me that they had an easier time providing the course data for courses in Europe than in the US, within 24 hours, they sent me the terrain file and satellite file for my course. From there, it was just a matter of getting familiar with the various commands and controls. You just need to use the satellite image and trace the tees, fairways, greens, bunkers, etc.
I'd say it took me about 2 or 3 hours to create the first hole, but as I got more familiar with it, it went much faster. I've just about finished the course (I'd say I have about 5 or 6 hours invested in it), and I think it looks great.
It would greatly help if you are working on a course that you are very familiar with, since if you want it to look realistic you need to place every group of trees, tee box, pin position, etc.
Oh, and don't ask them for Augusta or Pebble Beach. Just not going to happen.
After playing around with this for about a week, I think I've gotten pretty good with it. If you have any questions or get stuck on anything, feel free to post questions here and I'll try to help you out.
I have designed over a dozen courses with CG3D. My experience is similar to BH18 posted above. I played around and got nowhere... finally found the email to reach out to Support, and got immediate response. Support sent me a terrain file for my home course in Ohio and the JPG overlay (Satellite file). So that is a good starting place, but I have designed several courses just from scratch. I sent my 3rd course to the Support guy and he critiqued it for me, and then suggested a ZOOM call to review some basics. That was very, very helpful. The trick part is learning to use the Modeling feature that raises and lowers the ground. Flatter courses are easier. Since my Zoom with support, I have created my own JPG overlay files, and have created a bunch of holes that mimic existing holes. For example, I created a course of 18 holes that my weekly group plays regularly-- that are either my favorites, or the signature hole, or one that I struggle to play in "real-life" (so I can practice). On the web (or Windows) version of Google Earth, you can get the elevation of any place in real time (displayed on the lower left). You can change the Settings units to feet. From that, it is pretty easy to determine that, for example, a green complex is 20 feet up from 100 yards out in the fairway. Then you just make that change to the terrain with the Modelling feature, and go from there. If someone is really interested, we can connect off line and I am happy to provide pointers. Here are some examples of recent holes. I can do a course in about 10-15 hours, maybe more depending on the complexity. Most of my designs are original. Hope this encourages you to pursue it further. I find it very engaging. My off-season golf escape when I can't play outdoors. I have the SIM set up in my garage, and a buddy comes over a few times a week and we play 36. I have some tips for how to make the game fun to play, too. Enjoy and Good Luck.
I've only built one course, and the contact at CG3D gave me the satellite image and terrain file.
I'd like to do more (Pebble Beach, Augusta) but where do I get the terrain file (I think it's an XYZ file extension)? I guess I could get the satellite image myself from Google Earth. Did you do all the elevations manually using the Editor tool modeling?
Originally posted by scott.zman@yahoo.comView Post
I have designed over a dozen courses with CG3D. My experience is similar to BH18 posted above. I played around and got nowhere... finally found the email to reach out to Support, and got immediate response. Support sent me a terrain file for my home course in Ohio and the JPG overlay (Satellite file). So that is a good starting place, but I have designed several courses just from scratch. I sent my 3rd course to the Support guy and he critiqued it for me, and then suggested a ZOOM call to review some basics. That was very, very helpful. The trick part is learning to use the Modeling feature that raises and lowers the ground. Flatter courses are easier. Since my Zoom with support, I have created my own JPG overlay files, and have created a bunch of holes that mimic existing holes. For example, I created a course of 18 holes that my weekly group plays regularly-- that are either my favorites, or the signature hole, or one that I struggle to play in "real-life" (so I can practice). On the web (or Windows) version of Google Earth, you can get the elevation of any place in real time (displayed on the lower left). You can change the Settings units to feet. From that, it is pretty easy to determine that, for example, a green complex is 20 feet up from 100 yards out in the fairway. Then you just make that change to the terrain with the Modelling feature, and go from there. If someone is really interested, we can connect off line and I am happy to provide pointers. Here are some examples of recent holes. I can do a course in about 10-15 hours, maybe more depending on the complexity. Most of my designs are original. Hope this encourages you to pursue it further. I find it very engaging. My off-season golf escape when I can't play outdoors. I have the SIM set up in my garage, and a buddy comes over a few times a week and we play 36. I have some tips for how to make the game fun to play, too. Enjoy and Good Luck.
How do you get the sat image? I could never figure it out so I gave up. The modeling itself and getting Lidar data for the courses was never an issue for me but I gave up trying after trying to get sat images for the courses.
I just built Hershey CC (PA). I use Google Earth (or Google Maps would work, as well). I did 2 screen captures -- half of the course each one, and then stitched them together into one big JPG with PhotoShop (GIMP, actually-- the free version of PS). I put a 300 yard line on the JPG, and then measure it when I load the satellite image with the measurement tool in CG3D to ensure the scale (resize till it fits). Then I resize my course dimensions I am creating (new) to match the dimensions of the JPG satellite overlay. That's it.
I just built Hershey CC (PA). I use Google Earth (or Google Maps would work, as well). I did 2 screen captures -- half of the course each one, and then stitched them together into one big JPG with PhotoShop (GIMP, actually-- the free version of PS). I put a 300 yard line on the JPG, and then measure it when I load the satellite image with the measurement tool in CG3D to ensure the scale (resize till it fits). Then I resize my course dimensions I am creating (new) to match the dimensions of the JPG satellite overlay. That's it.
I don't think there is a general library of courses (user content). When I was working with CG3D support, the Support Engineer said takes 4 - 5 weeks for an engineer to design one of their "official" courses. He inquired about whether I was interested in contributing my course when I was finished with it. I as quite the novice at the time-- and my first course was a public course in Ohio, so there were (are) likely licensing issues to make commercial use of the course (consent, compensation? etc). I didn't pursue it any more. I did reach back out to my contact at CG3D in early January, but I have not heard back from him. I was (am) willing to offer one of my more recent courses assuming they would attribute it to me in the course description information, etc. I suspect there are things their designers would do with my raw course to "clean it up" a little. I don't always put in cart paths, full sets of tees, and a few other things that the professional courses include. But it wouldn't take a bunch of extra work, I assume.
Otherwise, the option would be to share courses to a public share site. I submitted one of my early courses to the guy at CG3D and he reviewed it and gave me some really helpful comments and feedback (and tips!). I just posted it to Google Drive and gave him access.
I have noticed with some other Golf Simulator product libraries, they have courses that "mimic" well known courses, but are not named the same. I understand it can be hundreds of thousands of dollars to license someplace like Pebble Beach, for example. So they build a reasonable replica and then name it something similar enough that eveyone knows the intent (nod,nod-- wink, wink), but they avoid the license fees.
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