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  • TGC Feature Request Status

    From HB Forum:


    Implementation Status Legend
    Scheduled Already planned for an update, but not locked in to a specific one.
    Low Priority,Med Priority,High Priority Not planned for a specific update, but something we want to do. The higher the priority, the sooner it will likely get done.
    Update 1,Update 2,Update 3,Update 4 Locked in to a specific update.
    Investigating We are aware of this and are, or will be, looking in to the possibility of doing this.
    Not Planned We have investigated this and have chosen not to implement it.


    Requested Feature/Content Implementation Status
    Menu Navigation/UI
    The ability to save favorite shots High Priority
    Ability to publish shot replays High Priority
    Ability to search by Designer Low Priority
    Ability to select 'More Designer' after a round, not just before Low Priority
    Option for larger text on hole data for eyesight issues Low Priority
    Lots of requests for larger text on console Med Priority
    Bigger fonts and better color gradient on the green Med Priority
    Wind displayed in course info screen before entering course Med Priority
    Ability to remove HUD for screenshots on console Low Priority
    Ability to "Delete All" in the message center Low Priority
    Ability to turn off social notifiactions in the main screen Low Priority
    Ability to access course info from on the course Low Priority
    Add fairway conditions (speed) to course info before launching a course Med Priority
    Vibrations on mishits, pure swings, bunkers, etc.. Low Priority
    Ability to switch to metric units Low Priority
    Ability to remove pre-shot elevation Low Priority
    Make club selection a circle, instead of stopping at putter and driver. Update 1
    Squares/circles on scorecards Low Priority
    Ability to use d-pad to navigate messages Low Priority
    Gameplay
    Green grids that cover the whole green for all graphics qualities.(PC) Update 1
    Quick flip to reverse angle when putting Not Planned
    Ability to remove flagstick on short approach shots and chips Not Planned
    Ability to play front and back nine seperately Not Planned
    Ability to change the clubs in one's bag Investigating
    Ability to aim and change club during scout cam view Not Planned
    The ability to choose weather pre-round (if weather is added) Not Planned
    The ability to control wind pre-round Not Planned
    Practice Swing Investigating
    Reduce frequency of high winds Update 1
    3-click swing Not Planned
    Change hole marker to feet, to match putting marker Update 1
    Make the cup more visable, especially at distance Med Priority
    "Quick-flip" button (180 degree) when putting Not Planned
    Out of Bounds/Unplayable lies High Priority
    More realistic drop rules - choose to re-hit or drop High Priority

  • #16
    Good news. Wind can be disabled on the sim version.

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    • #17
      Thankfully, The random wind on TGC sucks, it is always 10-19 MPH. Will we be able to set its speed? At least calm/breezy/windy?

      Comment


      • #18
        Not sure on that yet. HB did say they would fix the wind so it would only vary by small amounts.

        Comment


        • #19
          Originally posted by Craig118 View Post
          No plans to allow ability to delete courses published is troubling.. Especially since Protee has stated they will limit number of courses mirrored.
          I agree Craig, as I'm getting into course design with TGC, I find it really weird that they cannot provide a way to delete our own designs??? I'm not sure the thinking behind that, but it seems really odd... Maybe I can find out more in the HB forums?

          Comment


          • #20
            They are looking into allowing course creators to make courses inactive or "hide" them.

            Also, since Driving ranges and chipping ranges are already in the scheduled stage, you would think the practice mode would follow quickly. I hope.

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            • #21
              Hopefully we will get a practice mode for the simulator, For the game I think their idea of practice mode is to click the "rewind" button after every shot. They even posted a video of How to practice. .http://thegolfclubgame.com/2014/08/20/practice/

              Comment


              • #22
                That is silly. How hard is it to implement auto rewind and allow it to work on a published course or range, then call it "practice" mode?

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                • #23
                  Just notice the new camera angles. Very nice.

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                  • #24
                    New pc patch adds new cameras, fixes mouse putting issue, increases performance 10 to 20,% and more. http://www.hb-studios.com/forum/inde...70794#msg70794
                    Last edited by Craig118; 10-09-2014, 12:29 PM.

                    Comment


                    • #25
                      Performance increased for sure. I was able to bump object detail up to 4 and still got 30-35 fps. With object at 3, I got 46 fps. Can disable wind on ours.

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                      • #26
                        Add ability to play holes on simulator when in design mode so you can play a course before publishing. Currently can only play with Mouse/gamepad in design mode. Have to "Publish" course to play with clubs

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                        • #27
                          Originally posted by Craig118 View Post
                          Add ability to play holes on simulator when in design mode so you can play a course before publishing. Currently can only play with Mouse/gamepad in design mode. Have to "Publish" course to play with clubs
                          This is already working.

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                          • #28
                            Feature enhancement request for TGC.

                            I'd love to see something like the TM combine added to TGC. It would be great practice plus you can compare your results against the online community.
                            The TrackMan Combine Test consists of:
                            • Shots hit at targets/zones of 60, 70, 80, 90, 100, 120, 140 160, and 180 yards plus drivers.
                            • Upon completion of test, players will receive the following indispensable feedback:
                              • Average Distance from the Pin at each target
                              • Average Drive Distance
                              • Average Offline for Drivers
                              • Score (0-100) for each shot category
                              • Percentile Ranking for every shot category
                              • Aggregate TrackMan Combine Score

                            Comment


                            • #29
                              Originally posted by Craig118 View Post
                              New pc patch adds new cameras, fixes mouse putting issue, increases performance 10 to 20,% and more. http://www.hb-studios.com/forum/inde...70794#msg70794

                              Is this something we all should be doing in our Sim Version or is that in 1.8? Or is this only for PC play? I don't update anything unless it's on the update page on the forum.

                              I still have a hard time to see some times where you want to hit to when trying to use the mini map or "E" for the larger map. If they had lines that were drawn similar to Red Chain as to where you are hitting to and compared to where the green is. Not sure if there is still better mapping in the works.

                              Also for the fun of it, I tried to hit a ball inside one of the long covered bridges that are on some of the courses. Why.... just because.... I wanted to see what would happen. The ball bounced around in there and worked its way forward but then just rolled very slowly. About 5 min later is was still rolling very slowly and looked to come to rest against a wood beam but the software never advanced. Had to shut down the round and start over. Almost as if it had never stopped in the software. In Red Chain you could use the space bar to speed up the balls movement. Anyone see the need for this on TGC? Also if that ever happened in a tournament round where a ball stopped in an object like that, you might need to restart the entire round as there is no hole choice to play in the setup. Is that a possible option yet? It happens enough in Red Chain and it is nice to only start at the hole you got knocked out of.

                              Mountain Time

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                              • #30
                                Having tgc work on a secondary monitor. I had to set up my projector do be my primary monitor which i dont want to do. Be great to be able to select which monitor it runs on.

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