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Open Source simulator software? (access to raw Mevo+ data)

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  • Open Source simulator software? (access to raw Mevo+ data)

    This is probably a way out in left field question, but does anyone know of any open source golf sims out there?

    With the talk around the Mevo+ Pro Package and people saying that some golf sim software measures and displays data that FS Golf or E6 Connect don't display, I was wondering a few questions around this:
    1) Does open source sim software even exist?
    2) Would open source (or privately developed) software have access to all of the raw data coming out of the Mevo+?
    3) Is there a Flightscope API that is required for accessing the data (and I presume this would be licensed by Flightscope if so?)

    Basically I'm newer to this game and fiddling around with my Mevo+ has me wondering questions like this. I get it that the software development is a huge chunk of the development cost, and hence why it's (moderately) reasonable to charge $1000 for a software update to provided added functionality. This also comes into play with the difference between the Bushnell Golf Launch Pro ($3,000 which provides virtually zero functionality and data display), and the GC3 ($10k+?). The software upgrade packages for the GC3 are on the order of $800/year, which if you're able to directly measure club head data similar to a GC Quad may not be that bad a deal.

    But I mean, if the raw data coming out of these simulators is available to a PC connected to them, then in theory it may be possible for a team of open source software developers to build these advanced functionalities into their software.

  • #2
    I had a similar thought. You can actually port in data to TGC. I was trying to port in data from the Spider Putter with a sensor to send it's readings to TGC instead of the m+ reading on the putter.

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    • barwick11
      barwick11 commented
      Editing a comment
      Maybe as golf becomes more and more popular like it's been doing over the last few years, we'll get some folks in the maker community doing some tinkering. It seems like a wide open field, and some of the best products come from folks doing things on their own.
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