A friend and I just played 18 holes on a FullSwing Golf simulator at a local indoor golf facility. It was the low end model with just the two sets of 360* IR sensors. No spin cam and no ION cam.
The good:
Hit from any where on any surface. They also had a rough panel and a sand panel.
The bad:
Shot shapes were not realistic which was expected but distances were OK to off by too much. The higher the shots the worst it got. My guess is too much backspin was used in the ball flights.
Short game blows. Pitching and chipping was horrible. Too far, too short, unrealistic ball flights. It was nearly impossible to figure out the pitching/chipping distances. High flops that hit the ceiling near the screen, will not register at all.
The worst part was putting. Putting on the e6 is bad, but putting on the FullSwing sim with e6 has got to be the worst simulated putting ever! The guy running the place set the game up with 10 ft gimmies and saying that putting is not good indoors. Neither one of us made a single putt. If we had set it up for 5 ft gimmies, we might still be playing there right now.
Part of the problem has to do with the spacing of the 360* sensor rows. The ball must cross both rows for the shot to register. The spacing is too far and makes 20-15 ft putts nearly impossible to sink. Heck, we were extactic just to get inside of 10 ft for the gimmie.
I think putting on the Protee has spoiled me. The protee is so much more accurate with direction and speed. With the Protee, I feel I can sink or lag anything from 20 feet in. Last week, I sank a 23 yard putt while playing online!
The ugly:
The e6 graphics was painful to look at. Resolution was 1024X768, 4X3 screen. The course was Le Grand something... It was one of the newer courses and was marked to be one of the better looking ones. Ball flight was static and boring, which I already knew because I have the e6 on my Protee.
The good:
Hit from any where on any surface. They also had a rough panel and a sand panel.
The bad:
Shot shapes were not realistic which was expected but distances were OK to off by too much. The higher the shots the worst it got. My guess is too much backspin was used in the ball flights.
Short game blows. Pitching and chipping was horrible. Too far, too short, unrealistic ball flights. It was nearly impossible to figure out the pitching/chipping distances. High flops that hit the ceiling near the screen, will not register at all.
The worst part was putting. Putting on the e6 is bad, but putting on the FullSwing sim with e6 has got to be the worst simulated putting ever! The guy running the place set the game up with 10 ft gimmies and saying that putting is not good indoors. Neither one of us made a single putt. If we had set it up for 5 ft gimmies, we might still be playing there right now.
Part of the problem has to do with the spacing of the 360* sensor rows. The ball must cross both rows for the shot to register. The spacing is too far and makes 20-15 ft putts nearly impossible to sink. Heck, we were extactic just to get inside of 10 ft for the gimmie.
I think putting on the Protee has spoiled me. The protee is so much more accurate with direction and speed. With the Protee, I feel I can sink or lag anything from 20 feet in. Last week, I sank a 23 yard putt while playing online!
The ugly:
The e6 graphics was painful to look at. Resolution was 1024X768, 4X3 screen. The course was Le Grand something... It was one of the newer courses and was marked to be one of the better looking ones. Ball flight was static and boring, which I already knew because I have the e6 on my Protee.
Comment