Hi,
The TGC Simulator is being actively updated by Protee beyond what the HB console game version does. This is a very good thing!
I'm wondering if the same is being done for the GNCD? Once TGC matures the ultimate success of TGC will be based on the quality of its courses (especially compared to any competition).
I'm not a designer but as a user it seems the GNCD has some serious weaknesses affecting TGC simulation. Things like the ability to set multiple tees/pins, create custom objects, more tree options and ability to size/rotate/morph them as desired, variation in textures and objects, more believable rough and cut lines, ability to import image and terrain height data etc.
Also as our best designers mature they may become frustrated by these limitations and leave TGC for more capable design environments where they can better implement their ideas.
HB does a lot of things to maintain compatibility with consoles (ie lowest common denominator for a $30 game). But we've paid $1000 for a special version known as the Protee TGC Simulator and it is rightfully evolving into a real simulator not limited by a console game. I'm just thinking the same vision needs to be applied to the Protee TGC Course Designer with a plan to get it into the hands of our best TGC designers who are trying to make awesome replica courses for the Protee TGC Sim.
The TGC Simulator is being actively updated by Protee beyond what the HB console game version does. This is a very good thing!
I'm wondering if the same is being done for the GNCD? Once TGC matures the ultimate success of TGC will be based on the quality of its courses (especially compared to any competition).
I'm not a designer but as a user it seems the GNCD has some serious weaknesses affecting TGC simulation. Things like the ability to set multiple tees/pins, create custom objects, more tree options and ability to size/rotate/morph them as desired, variation in textures and objects, more believable rough and cut lines, ability to import image and terrain height data etc.
Also as our best designers mature they may become frustrated by these limitations and leave TGC for more capable design environments where they can better implement their ideas.
HB does a lot of things to maintain compatibility with consoles (ie lowest common denominator for a $30 game). But we've paid $1000 for a special version known as the Protee TGC Simulator and it is rightfully evolving into a real simulator not limited by a console game. I'm just thinking the same vision needs to be applied to the Protee TGC Course Designer with a plan to get it into the hands of our best TGC designers who are trying to make awesome replica courses for the Protee TGC Sim.
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