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Ideal lighting for hitting area?

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  • Ideal lighting for hitting area?

    I'm finishing my basement and building a dedicated sim area using Uneekor QED. Right now I can do pretty much anything for lights so I'm wondering what the ideal solution would be for the hitting area? I'm assuming some sort of spot light or track lighting abive the hitting area but I'd love to hear what works best to light the hitting area and not the screen.

  • #2
    There is a detailed article on Gung Ho's website about lighting the hitting area particularly if you are interested in slow motion capture.

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