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  • Optimum ball hitting location for room dimensions

    My home studio is a good size and i'm trying to work out the optimum hitting ball location. I use a GC Quad.

    My room (and screen) is 14 ft wide (4.5 metres) and depth is 15 ft (4.8 metres) to end of eagle turf area, but goes back a further 19 ft (6 metres) into a gym area. I have plenty height. Hence, I have plenty of space to play with. I've read about immersive experience and making sure i am not too far back, but likewise i dont want to be too close. Foresight (and various other simulator providers using camera tech) seem to suggest 8-9 feet from screen to ball however I sceptical and wonder if this is to widen how many customers have the right size room.

    I've read that 10-12 ft may be best. Hence, I am stuck somewhere between 8 and 12 feet for ideal ball placement.

    I'd appreciate some feedback on this?





  • #2
    8-10 feet sems to be the sweet spot for most though some with radar launch monitors need/want more 'observed' ball flight - for the Quad you are not restricted by this. The further back you go, to higher probability you will hit shots over your screen which may or may not be a concern depending on your set-up. For me, I hit from 9 feet +/- and and very pleased with the results. All (properly hit) shots impact my screen. My two cents.

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    • #3
      7-10 is usually best unless you have a radar based launch monitor, Any further back caused higher lofted clubs to hit higher up on the screen and thus the ball bounces more since it will be dropping from a greater height.

      As to immersion I personally think that is nonsense. You are hitting balls in a room. It is not green grass golf and no amount of video resolution, surround etc. will change that. Accept your sim for what is i.e. a video game simulation which will measure ball flight parameters.

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      • #4
        As to immersion I personally think that is nonsense. You are hitting balls in a room. It is not green grass golf and no amount of video resolution, surround etc. will change that.
        Thanks Ronsc1985 for ruining my impression of "Immersion", which I believe to be more important than what many think... especially when you consider that you can line-up and get depth-of-field perception to hit chip-shots and putts - making your golf practice and training that much more effective. It's in the eye of the beholder!

        Accept your sim for what is i.e. a video game simulation which will measure ball flight parameters.
        I disagree... it's a little more sophisticated than a 'video game' as it is also projecting the ball-flight of balls that are 'real' and hit with full force... There's no other video game like it that I know of, and that's why I would not 'compare it' or say it is a 'video game simulation', it's not.



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        • #5
          Originally posted by Brettster View Post

          Thanks Ronsc1985 for ruining my impression of "Immersion", which I believe to be more important than what many think... especially when you consider that you can line-up and get depth-of-field perception to hit chip-shots and putts - making your golf practice and training that much more effective. It's in the eye of the beholder!



          I disagree... it's a little more sophisticated than a 'video game' as it is also projecting the ball-flight of balls that are 'real' and hit with full force... There's no other video game like it that I know of, and that's why I would not 'compare it' or say it is a 'video game simulation', it's not.


          First it's a two dimensional representation of a 3 dimension space. If you find this realistic fine with me. A curved screen may be better but i've never used one.

          As to video simulations that are more realistic try a high end race car sim. They usually have a surround three screen video projection along with servo movement of the driver seat, G force application to the steering wheel. etc.. Some flight sims have similar features.Those two are not inexpensive but then neither is a Foresight Quad or a Trackman. By the time you add in a computer, decent projector etc they get up there in the investment required.

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          • #6
            Call it what you want, and not to prolong the debate, but I do feel you get a better overall 'experience' with a larger/taller screen/image, better resolution, brighter image and being a bit closer to the screen. I call it immersive, but call it what you will - I would rather hit from 9 feet than 12. Of course it is not like real life, but no harm in trying to get as close as you can. YMMV

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            • #7
              Ronsc1985 - I'm agreeing with you that the distance back from the screen should be 7'-10', that's exactly right - as I keep ending up with balls back behind my screen when I was adjusting my hitting position even a tiny bit and using lofted wedges. I just wish I could go higher on my 7' screen height to prevent that.

              I see your point about video simulations - but notice that you did call them video simulations and not 'video games', so maybe that would be a better term.

              That still does not relieve us from talking about 'Immersion': and..

              People who experience immersion tend to only consider choices that make sense in the context of the imaginary world.
              Which I could see applying to our Golf Simulators as 'aiming using the screen as a guide' instead of the aiming stick.

              Then there is talk about Spatial Presence (aka Immersion), from here:
              https://www.psychologyofgames.com/20...n-video-games/

              Here's what Psychologists say about it:
              https://www.psychologytoday.com/us/b...game-immersion

              and the way the Gaming Community sees it:



              And jasonreg
              but I do feel you get a better overall 'experience' with a larger/taller screen/image, better resolution, brighter image and being a bit closer to the screen. I call it immersive, but call it what you will - I would rather hit from 9 feet than 12. Of course it is not like real life, but no harm in trying to get as close as you can. YMMV
              I do agree completely on that too - get a larger/taller screen, and hit from 9'-10' and it's still 'immersive'. That's for sure... I'm just out of space, unless I start inching my screen up, but I have to find a place to mount it and my sill board around the top of my walls is at around 7' (it's a Garden Shed - remember).

              Thanks for the healthy discussion...

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