Planning a garage simulator build using an EYEXO. The limiting dimension of the space is width (12 feet for the entire space). So I am planning on getting a 138 inch enclosure and then using a custom screen size to maximize the height within reason. This will leave me using a custom aspect ratio to completely fill the screen (will be close to 4:3 but slightly taller). I understand this is feasible by reprogramming the Nvidia GPU and setting up the project properly (BenQ LK936ST).
My two questions:
1. What would be a reasonable height to ensure that I can hit a flop shot with a 60 degree wedge and still have the ball hit the impact screen from a hitting position of 10ft from the screen. I know the trigonometry equation here, I am more so interested in others experience in real life.
2. When using a custom aspect ratio in this manner, when you set the height of the screen to match the native projector aspect ratio and then decrease the number of pixels in the width to fit, are you actually cropping the image or just resizing it? I'd obviously hate to crop out pixels and lose information.
My two questions:
1. What would be a reasonable height to ensure that I can hit a flop shot with a 60 degree wedge and still have the ball hit the impact screen from a hitting position of 10ft from the screen. I know the trigonometry equation here, I am more so interested in others experience in real life.
2. When using a custom aspect ratio in this manner, when you set the height of the screen to match the native projector aspect ratio and then decrease the number of pixels in the width to fit, are you actually cropping the image or just resizing it? I'd obviously hate to crop out pixels and lose information.
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