When can we expect to see raytracing being used in golf simulator software? It's all the rage in other genres now that the graphics card makers are supporting it in hardware. Shouldn't be a biggie to use it in golf simulation.
And by using better and better textures and material meshes it should be no problem to achieve photorealism pretty quickly. Check out what people are doing with e.g. Unreal Engine 4 to create photorealistic environments, with raytracing.
And by using better and better textures and material meshes it should be no problem to achieve photorealism pretty quickly. Check out what people are doing with e.g. Unreal Engine 4 to create photorealistic environments, with raytracing.
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