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  • protee putting

    I've had my Protee for a couple years and I'll have to admit I've never understood how to control putting distance on it. Tonight on a flat green I had the following results

    3.27 mph ball speed, 4 feet, 1.22 feet per mph
    5.01 mph ball speed, 9 feet, 1.79 feet per mph
    7.16 mph ball speed, 19 feet, 2.65 feet per mph
    9.01 mph ball speed, 30 feet, 3.32 feet per mph
    11.86 mph ball speed, 52 feet, 4.38 feet per mph
    14.74 mph ball speed, 80 feet, 5.42 feet per mph

    Shouldn't this relationship be more linear? Am i missing something in the settings?

  • #46
    I must admit I've gotten lost in all this. Bottom line in my experience is consistency. I have been playing long enough, not to mention my brother who is a scratch, to know if you hit a 20 foot putt with a certain amount of speed and it were to go 20 feet past, then we can get our mind to put the amount of adjustment in our stroke to allow. When we do that, it winds up going 10 feet. This is not due toi the contour of the green in these cases. I know putting isnt the easiest thing to emulate on a sim but I know it's not reinventing the wheel. A lot of video games and simulator software have figured it out. In my experience ProTee has even figured it out with the ProTee software. Could they then pass this knowledge to the folks at HB to apply the same engineering principles?

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    • #47
      At the heart of the matter from my prior post is do putts top out at a certain incremental speed. Currently TGC putts increase at a rate of velocity squared, and I can prove this from my testing. The question that no one including my self has been able to answer is, do the incremental speed increases top out? For example a putt hit at 29 mph would roll 300 feet, whereas one hit at 30 mph would roll 321 feet, a difference of 21 feet or 7 yards for the extra mph, drivers top out at around 2.9 yards per additional mph. Some think these numbers are fine others such as myself question them, however neither of us have been able to prove or refute thus far. So, in conclusion the question is, do incremental putter gains per additional mph start to slow down at some point, as you might see if graphed on a parabola?
      Last edited by Cklguy2013; 02-27-2016, 04:02 PM.

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      • #48
        This discussion never seemed to come to a conclusion, other than to suggest that slow-speed putts don't seem to roll far enough and fast-speed putts go too far. I happen to agree.

        While this may be subjective, I feel that accurately represents my experience with TGC (I have the Protee putting sensor). A low-handicapper friend has become very frustrated by the speed differentials in these different length putting experiences, and I almost launched my putter through the screen, frustrated by what feels/seems like large differences in putting weight at a given distance. On a ten foot putt, I'm either three feet short or seven feet long. I've found it very difficult to get the speed of a ten foot putt in TGC, while on a real course I can get within a foot on putts I do not make 10 times out of 10. (BTW, I've never tried with the Protee Golf software.)

        While I'm not ruling out that I'm doing something wrong, I'm with Cklguy2013, there's something not quite right.

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        • #49
          with tgc 3.0 the stimp defaults to 7 and putting is much faster than before the update. i've found that setting stimp to 6 makes putting more manageable. i agree that the longer ones seem to go too far.

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