SkyTrak has said the delay for next shot is the same as before, except the laser light has now been synchronized to come on at the moment the app is ready for the next set of data from the ST..
Maybe technically "the same", BUT....before the user was able to place a ball on the dot, address, waggle, etc during the "ball roll-out" delay..then hit.
I was really used to hitting, waiting, glancing at my shot shape and then placing a next ball long before the ball had finished rolling out in the sim screen. ( I user the range a bunch)
I suppose that sometimes in an angry rush I'd get a missed-read, but not typically.
Now it seems like forever to wait for the laser to come back on, just to place my ball. (I was actually thinking of putting a sharpie spot on my mat to get things moving again.)
I guess from an engineering standpoint, it might seem clean to leave laser off until the app is ready again, but you've already got a long enough delay to process the images before the sim display.
If the discussion ever comes up again - and it doesn't break anything else - I would vote for the following in order:
1. SOLID laser indicates ready to hit, BLINKING laser indicates shot accepted--processing. (but go ahead and place/address the ball for the next shot)
2. Like it was before V2.2
Obviously too many engineers on the forum!
Maybe technically "the same", BUT....before the user was able to place a ball on the dot, address, waggle, etc during the "ball roll-out" delay..then hit.
I was really used to hitting, waiting, glancing at my shot shape and then placing a next ball long before the ball had finished rolling out in the sim screen. ( I user the range a bunch)
I suppose that sometimes in an angry rush I'd get a missed-read, but not typically.
Now it seems like forever to wait for the laser to come back on, just to place my ball. (I was actually thinking of putting a sharpie spot on my mat to get things moving again.)
I guess from an engineering standpoint, it might seem clean to leave laser off until the app is ready again, but you've already got a long enough delay to process the images before the sim display.
If the discussion ever comes up again - and it doesn't break anything else - I would vote for the following in order:
1. SOLID laser indicates ready to hit, BLINKING laser indicates shot accepted--processing. (but go ahead and place/address the ball for the next shot)
2. Like it was before V2.2
Obviously too many engineers on the forum!
Joking aside, it would be very useful and speed up play if we can get the dot there, as it does take few seconds after you place the ball and hit it.
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