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  • Fw 0.19

    MEVO+ FW 0.19 was issued.
    Has anyone tried it yet? Any significant changes?
    Last edited by Mirek_62; 12-03-2021, 06:36 PM.

  • #16
    Originally posted by Remoth View Post
    I'm playing some par 3s now and the chipping actually seems to stick on the greens better. I've actually had bite for the first time since I got the mevo
    Oh I actually noticed this too yesterday but thought maybe just my chipping improved (doubt it) lol. But yeah, I did think that a few times also yesterday which is interesting.

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    • #17
      Played more this weekend and putting is a little off in TGC. I think it will get addressed with fusion tracking, but I had some 15 - 20 foot putts that went way long vs what they used to. Otherwise still loving .19 for the lower driver spin and wedges are now biting on the greens and even short chips check up. Much more realistic vs .18. If fusion tracking makes the putting better I think this will be a near perfect sim golf experience. Very happy with the improvements. E6 is much more playable these days with .19 as well. Really enjoying playing it.

      Comment


      • #18
        official statement of Flightscope
        Click image for larger version

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        • JakeGeezy
          JakeGeezy commented
          Editing a comment
          Interesting. 2nd bullet point sounds a lot like Fusion. Fusion would also help putting.

      • #19
        Played 18 more holes on TGC 2019 and I do feel the spins are more prominent in my iron shots and chipping. They seem to stop better on the greens. Have had 1 no-read on a short putt during the round but other than that it was quite reliable overall for long and short distance putting as well. Will do some FS Golf practice today to see how it is with actual driving range sessions.

        P.S. I also did ask what the 0.19 change log was on the Flightscope forums and they replied back with this. So it does sound like they made some good improvements to the ball spin readings which is cool.

        Not many changes, but the big change is with regards to the spin being read better.

        Kind Regards,

        Ian Frost
        Last edited by aussiebenny; 12-06-2021, 10:27 PM.

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        • #20
          FWIW, I'm not really seeing any difference on FS Golf, unfortunately. Have others tested it out there? (I don't own TGC or E6 so it's my only real use case.)

          Comment


          • #21
            I've had a number of issues with FW v0.19.re the data. eg Using a 6-iron the spin numbers are now almost all estimated (ie 9 out of 10) and 1000rpm less. Distances have reduced by ~10metres (yards).
            Club head speed is also about 4mph slower each shot and ball speed is about 6mph slower. Obviously leading to the less distance...
            Yes I have pre and post data on the same club in the same environment.

            Driver spin rates are lower - which is nice, but distances are still 10% below 'expected'.
            All up I'd say 0.19 is a backwards step.

            Comment


            • GungHoGolf
              GungHoGolf commented
              Editing a comment
              Have only tested with driver so far, but also seeing far more italicized spin reads than usual, 2 deg too low of a launch angle, and 10% or so shorter carry than with GCQuad or EYE XO on same shots. Spin numbers for the most part are closer (not so high as before). 11 ft ball flight, tested with both metallic stickers and RCT balls.

          • #22
            Originally posted by Dawso_ View Post
            I've had a number of issues with FW v0.19.re the data. eg Using a 6-iron the spin numbers are now almost all estimated (ie 9 out of 10) and 1000rpm less. Distances have reduced by ~10metres (yards).
            Club head speed is also about 4mph slower each shot and ball speed is about 6mph slower. Obviously leading to the less distance...
            Yes I have pre and post data on the same club in the same environment.

            Driver spin rates are lower - which is nice, but distances are still 10% below 'expected'.
            All up I'd say 0.19 is a backwards step.
            Out of curiosity, what app are you using?

            Comment


            • Dawso_
              Dawso_ commented
              Editing a comment
              This is on FS Golf app. TGC was not as bad - I have 5% boost for driver and woods so that helps.... Irons anecdotally don't seem as bad on TGC as the FS golf app..

          • #23
            I installed the firmware a couple days ago. Only hit on FS Golf and didn’t really notice a difference, but I also didn’t know what to look for.

            After reading this thread today I played TGC2019 tonight. Putting is way different for me now. I had 4 ghost putts today and I hadn’t had a ghost putt in months. Putts do seem to roll out more now too. All my speeds were way too firm….used to hitting stronger putts than real life on the old firmware. These putt speeds felt more realistic.

            I can eventually get used to putt speed difference but the auto-ghost putts are frustrating. There didn’t seem to be consistency on the force or speed of the ghost putts either. One went 75 feet, one went 40 feet and the other two went less than 20 feet.

            Will try again tomorrow and if have the same issue will contact Flightscope support.

            Comment


            • #24
              In my setup, I've also noticed that my putting seems to be less reliable now. I am finding it very hard to get consistency. One shot will read much shorter than the next. I know my putting area isn't perfect, but I think it was better last week, time will tell.

              I will be getting some rct balls in the next day or two, excited to try them out with 0.19.

              Comment


              • #25
                Just tried out 0.19 in FS Golf. I only hit irons and wedges but 80%-90% of my shots had estimated spin...now with that estimated spin, the estimates were very close to what I would normally have with prior versions of the firmware.

                I would expect this to perform equal or better than prior since they fixed the driver spin in sim golf, but on the FS Golf range, I was very disappointed.

                Comment


                • #26
                  I did some more testing today.

                  First E6 - tested driver on the range and consistently got spin numbers 1600-2100. Played 9 holes and did feel that short irons stuck a bit better, got wedges to spin a little (not typical for me IRL, and never prior in E6), and putting was good. Overall, very good experience on E6.

                  TGC2019 - Ball striking was good. Didn't fully pay attention to spin numbers as much. Putting was still terrible. Unplayable. I literally couldn't get the ball in the hole unless there was luck involved. inconsistent distances with different speed stroke. On putts less than 10 feet, many putts measured 4-5 degrees in to out, which pushed putts. Impossible to read soft putts for 6 feet or less, and then would run 20 feet by. Very frustrating.

                  Will be calling Flightscope tomorrow to troubleshoot.

                  Comment


                  • JakeGeezy
                    JakeGeezy commented
                    Editing a comment
                    Turn straight putt on. Much more enjoyable and closer to putting IRL

                  • Love2Golf
                    Love2Golf commented
                    Editing a comment
                    Straight Putt was off. I switched it on and it seemed to help. Thanks much JakeGeezy!

                • #27
                  Originally posted by Love2Golf View Post
                  I did some more testing today.

                  First E6 - tested driver on the range and consistently got spin numbers 1600-2100. Played 9 holes and did feel that short irons stuck a bit better, got wedges to spin a little (not typical for me IRL, and never prior in E6), and putting was good. Overall, very good experience on E6.

                  TGC2019 - Ball striking was good. Didn't fully pay attention to spin numbers as much. Putting was still terrible. Unplayable. I literally couldn't get the ball in the hole unless there was luck involved. inconsistent distances with different speed stroke. On putts less than 10 feet, many putts measured 4-5 degrees in to out, which pushed putts. Impossible to read soft putts for 6 feet or less, and then would run 20 feet by. Very frustrating.

                  Will be calling Flightscope tomorrow to troubleshoot.
                  Please let me know what you find out. I am having the same issue with tgc. It's more consistent to just chip everything. I have straight putt on, but the distances are just terrible.


                  I got to try out the rct balls today. Boy did that feel good to see some wedges roll backwards on the green. Spins of 10k+. Never had that with mevo before. Very happy with rct balls. I take it we aren't supposed to use them for putting? Just like the dots?

                  Comment


                  • Love2Golf
                    Love2Golf commented
                    Editing a comment
                    It didn't make sense to me why E6 worked but TGC didn't. I found in the TGC Interface settings app that somehow (assuming during the update) it changed from Short Indoor to Indoor mode. When I changed it back to Short Indoor, things cleared right up. In my setup 10 foot putts are rolling pretty close to 10 feet now. No ghost putts either.

                • #28
                  I have played a few rounds of TGC with the update and the Titleist radar balls. The chipping and even full iron shots to the green behave much more realistic. Chips don't roll out 100 feet. I have seen people post about putting issues. I have putting turned off for 6 months now. The putting has never worked great for me. I can putt the same stroke 3 times from the same place and get 3 very different results. I don't know how anyone plays in competitive leagues that make you putt out with this unit.

                  Comment


                  • JakeGeezy
                    JakeGeezy commented
                    Editing a comment
                    Something is wrong with your unit and/or environment. Play competitively and have almost no issues. Call FS support.

                  • fortner28
                    fortner28 commented
                    Editing a comment
                    Do you not ever get inconsistent iron numbers in TGC? My irons play 5 to 10 yards longer on the sim but I get 7 irons going 50 yards long on approaches at least once a round and that will almost always lead to a big number. I will say it hasn't happened as much after this last update. Thanks for the feedback. I was curious if it was just me. I worked with FS support when I first had this issue. I am changing my set up this week and may need a new unit if things don't change.

                  • JakeGeezy
                    JakeGeezy commented
                    Editing a comment
                    Yes it happens but not often. Maybe once per round

                • #29
                  It's surprising and strange to me that FS Golf would be the one showing the least difference (since it's their own app). Any reason why that'd be the case? If the Mevo+ itself is putting out different spin numbers, I'd expect that to be reflected across apps.

                  Comment


                  • #30
                    Love2Golf the putting is ok under 10 feet, but when getting close to 20, it's very unreliable. Sometimes it'll go 14 ft, others it'll go 35. It worked fine up to 35 feet for me last week. Haven't been having issue with ghosting

                    Comment


                    • JakeGeezy
                      JakeGeezy commented
                      Editing a comment
                      One thing that helps me on gauging distance is not to focus on the number of feet. Instead look at the hole visually and feel how hard you would need to putt it if you had that same putt IRL. This of course is easier to do when playing with a projectors
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