Am I able to use my existing (cheap) swing cameras with FSXPlay? Order I need to also purchase the Swing Catalyst upgrade.
FSX Play and swing cameras
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FSX Play currently has no camera capability . I'm not sure if anyone knows if there is a timeline for this or what the nature of camera integration will be.
I hope that the interface that FSX2020 has which allows use of cheap cameras such as I have is an option as I don't need high end cameras.
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This might sound dumb because I have no idea, but....... My thought was, I'll be using a computer with a 1070 video card which I believe is near the minimum requirement. This may cause issues if I try to run FSX and SC at the same time. One of the things I really like about using 2020 for play and practice is when I hit a bad shot I can immediately look at the video and see/guess what I did wrong. And I do that a lot !! If I'm correct and this is how it functio s my $500 may just be for 2 courses with better graphics. I'm not opposed to that but would like a little more.
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SC works with 2020, I tried to using SC while using Play and it did not work on the same computer!
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I have had SC running with FSX play but I had to ramp down my frame rates on the cameras for the Card to keep up - I run an RTX2080 Super. I agree that a 1070 card my be challenged.
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Couple of things you can check for in Swing Catalyst. First, make sure that "Settings - Video Capture", the GPU Nvidia NVENC 264 is selected as the video encoding option, NOT the CPU. Secondly, you can adjust the FPS potential by "Settings-Cameras-Advanced-Options-Configure Video Source Pin" under "Color Space/Compression" is set to RGB 16 or 32 (Ignore the red underline for now). Then, if you can, adjust your resolution down a bit from the default, that will help also. I run mine at 1280x1024 and get just under 300 FPS. One last thing, and I'm sorry but I don't have a screenshot, if you go to "Settings-Cameras-Advanced-Options-Image" (the red underlined tab) you can adjust the shutter speed, which while darkening the image a bit, will greatly reduce the amount of blur, particularly at impact.
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