Hello everyone, I'm new here.
I need some help understanding how aiming works in golf simulators.
A system like the gcquad or eyexo (unlike complete out of the box systems like fullswing or golfzon) wouldn't know the size of the projected image nor the distance it is away from the screen. Therefore aiming at something on-screen (e.g. a tree) wouldn't necessarily result in the ball flying in that direction (naturally, a tree on a 10 feet screen would visually be at a different location than on a 5 feet screen). I understand that instead, I would have to adjust my virtual centre line using the mouse/keyboard. The goal would then be to hit a straight shot so that it flies where I aimed virtually.
Is there any way to calibrate the projection so that it matches the virtual reality? I've seen a couple of videos where people deliberately aim to either side of a target (e.g. https://youtu.be/4olBD7SEGjQ?t=361), especially during putting. It seems like these people are just getting used to the error. I feel like this could mess up real-life aim.
Thanks.
I need some help understanding how aiming works in golf simulators.
A system like the gcquad or eyexo (unlike complete out of the box systems like fullswing or golfzon) wouldn't know the size of the projected image nor the distance it is away from the screen. Therefore aiming at something on-screen (e.g. a tree) wouldn't necessarily result in the ball flying in that direction (naturally, a tree on a 10 feet screen would visually be at a different location than on a 5 feet screen). I understand that instead, I would have to adjust my virtual centre line using the mouse/keyboard. The goal would then be to hit a straight shot so that it flies where I aimed virtually.
Is there any way to calibrate the projection so that it matches the virtual reality? I've seen a couple of videos where people deliberately aim to either side of a target (e.g. https://youtu.be/4olBD7SEGjQ?t=361), especially during putting. It seems like these people are just getting used to the error. I feel like this could mess up real-life aim.
Thanks.
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