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  • Settings in the settings file explained!

    Note: These settings are for advanced users only. All manual changes to the settings.pgs file are at own risk!

    The settings.pgs located in the ProTeeGolf Interface directory contains settings set from the interface configuration screens.

    Settings in the settings file can be changed from the interface by bringing up the editor buy pressing ALT E.

    ################################################

    [Software]

    ################################################
    #
    # SETTINGS TO EDIT IN THIS FILE:
    #
    # Exernal_data_IP:
    # IP address of the external source; receive data from this device
    Exernal_data_IP=127.0.0.1

    # External_data_port:
    # Portnumber of the external source; receive data from this device
    External_data_port=9090

    #
    # DO NOT EDIT THESE SETTINGS, USE THE INTERFACE:
    #
    Installed version= 2.96k30
    FTPServer=download.proteeplay.com
    FTPDir=PTINT
    FTPVersionFile=version.ver
    FTPExec=PTPUpdater.exe
    External_data=False



    ################################################

    [Remote settings]

    ################################################
    #
    # SETTINGS TO EDIT IN THIS FILE:
    #
    # Use this settings to connect to a remote device for sending data:

    # Rem_host_port:
    # Port number of the host; send data to this device
    Rem_host_port=9349

    #
    # DO NOT EDIT THESE SETTINGS, USE THE INTERFACE:
    #
    Connect_remote=False
    Rem_host_IP=127.0.0.1
    Last edited by Maverick; 11-07-2014, 07:56 PM.

  • #16
    # Club_path_correction_Driver:
    # Correction on clubpath in degrees for Drivers
    # Value: between -10 and 10
    # Default=0
    Club_path_correction_Driver=-1

    Degrees?? So this setting says always show the club path as 1 degree out to in even if it is straight? Why not zero, shadow difference, club curvature??
    Central Time

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    • #17
      # Face_angle_limit:
      # Mamximum allowed face angle (degrees)
      # Value: between 0 and 70
      # Default:7
      Face_angle_limit=7

      # Wedge_face_limit:
      # Maximum clubface for wedges when Limit_wedge_face=True
      # Value: between 4 and 30
      # Default:10
      Wedge_face_limit=4



      So my face angle max is 7 degrees open or closed?? Noticed that on flop shots with a wide open face Protee thinks its shut, can't remember the actual angle. So if using a wedge my max is now only 4?? Pretty confusing...
      Central Time

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      • #18
        # Puttingmat_angle_correction:
        # Ballpath is divided by this value when value <> 0
        # Value: between -10 and 10
        # Default:0
        Puttingmat_angle_correction=0

        Don't get you want me to change it to 4? Is this so I don't have to place the ball dead center behind the center sensor? Meaning I can be plus or minus 4 sensors left or right when the ball passes over the sensor pad? If so that explains a lot of the recent three putts. My scores have never been this high in my life - LOL
        Central Time

        Comment


        • #19
          Originally posted by Throttle View Post
          # SS_Driver:
          # Correction on triggered sensor for SweetSpot calculation for Drivers
          # Values: between -5 and 5
          # Default=0
          SS_Driver=2

          Why 2 ?? is this millimeters, so every shot will be 2 millimeter on the right of center? So if it hit it dead center it will show as 2 mm right on the shot analytics? Been using impact tape and noticed some differences.. Need some recommended ranges.
          It just a number that will move the SS location in the software. Not a 2 mm move. Adjust slowly until it starts to read center. 2 works for most people.

          Comment


          • #20
            Originally posted by Throttle View Post
            # Club_path_correction_Driver:
            # Correction on clubpath in degrees for Drivers
            # Value: between -10 and 10
            # Default=0
            Club_path_correction_Driver=-1

            Degrees?? So this setting says always show the club path as 1 degree out to in even if it is straight? Why not zero, shadow difference, club curvature??

            No, if it's already straight then you leave it at zero. This is to compensate for circuit board alignment. -1 seems to work for most people. You might not need this.

            Comment


            • #21
              Originally posted by Throttle View Post
              # Face_angle_limit:
              # Mamximum allowed face angle (degrees)
              # Value: between 0 and 70
              # Default:7
              Face_angle_limit=7

              # Wedge_face_limit:
              # Maximum clubface for wedges when Limit_wedge_face=True
              # Value: between 4 and 30
              # Default:10
              Wedge_face_limit=4



              So my face angle max is 7 degrees open or closed?? Noticed that on flop shots with a wide open face Protee thinks its shut, can't remember the actual angle. So if using a wedge my max is now only 4?? Pretty confusing...

              7 max both ways. That should probably be changed to 9.

              Wedge limit of 4 is to limit wedge side spin in the game for the short game. When hitting a flop, do you open your stance to the sensor mat? This might be why you're seeing a closed face reading. Since we limit the side spin with wedges, no need to care about wedge face. All we care about here is how the shot look in the game.

              Comment


              • #22
                Originally posted by Throttle View Post
                # Puttingmat_angle_correction:
                # Ballpath is divided by this value when value <> 0
                # Value: between -10 and 10
                # Default:0
                Puttingmat_angle_correction=0

                Don't get you want me to change it to 4? Is this so I don't have to place the ball dead center behind the center sensor? Meaning I can be plus or minus 4 sensors left or right when the ball passes over the sensor pad? If so that explains a lot of the recent three putts. My scores have never been this high in my life - LOL
                I said 2, not 4. At 2, readings will be more accurate.

                Comment


                • #23
                  Originally posted by Zmax View Post


                  7 max both ways. That should probably be changed to 9.

                  Wedge limit of 4 is to limit wedge side spin in the game for the short game. When hitting a flop, do you open your stance to the sensor mat? This might be why you're seeing a closed face reading. Since we limit the side spin with wedges, no need to care about wedge face. All we care about here is how the shot look in the game.


                  So if I change it to 9 that still means the max the wedge will ever read is 4 correct? Is Face_angle_limit for all clubs except wedges? Or are both of those settings related to each other? If so how?
                  Central Time

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                  • #24
                    Not related. Face angle limit is for all clubs except wedges.

                    Comment


                    • #25
                      Originally posted by Zmax View Post

                      I said 2, not 4. At 2, readings will be more accurate.

                      What readings and what will be more accurate? Please explain what this setting actually does. I really would like to learn how stuff works vs. blindly making changes where I have no idea of what the anticipated effect should be.
                      Central Time

                      Comment


                      • #26
                        Just as it says in the description. The ball path will be divided by the setting used. Due to sensor spacing, putts will be read as 0, 4, 8, etc... + and -. At setting of 2, putts will now be read as, 0, 2, 4, etc... + and -. You will need to make a pretty straight 0 degree putt to put it in the hole. If you push it slightly, it will read as 2 degree and you will miss. The setting of two makes look very realistic. Try it.

                        Comment


                        • #27
                          In general you should not have to make any changes.

                          The advanced settings in the settings file are there to allow you make changes in case you feel changes are required to make it more accurate.

                          As ZMax said, all setups are different. For most users the everything works fine, but the die hards might want to tweak it so it dials in perfectly with what you are used to in RL.

                          Comment


                          • #28
                            Mine isn't working as expected. I'll post my sweet spot issue in the appropriate thread.
                            Central Time

                            Comment


                            • #29
                              Originally posted by Zmax View Post


                              Since we limit the side spin with wedges, no need to care about wedge face. All we care about here is how the shot look in the game.
                              Question on wedge pitch/chip shots 50 yards or less - I noticed that in the game the my pitch/chip shots from say 25-50 yards out pretty much stop where they land. My real life shots have a lot more roll out. How do I adjust the amount of roll that you get after a landing assuming a pretty flat green etc. Let me know what setting to tweak as well as a decent test green (course name and hole) to dial it in on.
                              Central Time

                              Comment


                              • #30
                                # Spinrate_increase_factor_wedge_0_to_15:
                                # Correction factor in spin calculation for wedges when pushing;
                                # when launchangle is between 0 and 15 degrees;
                                # Value: between 1 and 100 (10=1)
                                # Default=10
                                Spinrate_increase_factor_wedge_0_to_15=10

                                # Spinrate_increase_factor_wedge_16_to_35:
                                # Correction factor in spin calculation for wedges when pushing;
                                # when launchangle is between 16 and 35 degrees
                                # Value: between 1 and 100 (10=1)
                                # Default=10
                                Spinrate_increase_factor_wedge_16_to_35=10

                                # Spinrate_increase_factor_wedge_36_more:
                                # Correction factor in spin calculation for wedges when pushing;
                                # when launchangle is between 0 and 15 degrees
                                # Value: between 1 and 100 (10=1)
                                # Default=10
                                Spinrate_increase_factor_wedge_36_more=10

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