I have enjoyed playing with my real clubs. I never checked out wgt prior to skytrak integration but I personally don't know how much of a fan I am of the non ball follow and the ball just landing on a picture etc. I definitely will be playing but will most likely upgrading to a different sim option upon release.
SkyTrak and WGT
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I put the numbers into the flight optimizer and the ball flight seems way off. Way too much right to left spin when integrated into the app. Anyone know how to equate the number of side spin we get in skytrak to the spin axis in the flight optimizer? It is asking for a number between 0 and 45 but we get numbers in the 100s to 1000s on skytrak. Hope I am not hitting that much if a hook.
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You are able to toggle the setting in the SkyTrak app to read either Spin Axis in degrees or Side Spin as a number relating to rpm.
Given that a golf ball only spins on one axis and tilts left or right, I much prefer to read that measurement as Spin Axis in degrees of tilt.
I hope the next ST update saves these settings because at the moment you need to change it each time you log in.
Would be nice to have the option to change this setting in the WGT sim as well.
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Ball follow is technically not possible with static images.Originally posted by Stiggity View PostI have enjoyed playing with my real clubs. I never checked out wgt prior to skytrak integration but I personally don't know how much of a fan I am of the non ball follow and the ball just landing on a picture etc. I definitely will be playing but will most likely upgrading to a different sim option upon release.
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This is what I use. I think there are other ways.Originally posted by Tbernardmd View PostI put the numbers into the flight optimizer and the ball flight seems way off. Way too much right to left spin when integrated into the app. Anyone know how to equate the number of side spin we get in skytrak to the spin axis in the flight optimizer? It is asking for a number between 0 and 45 but we get numbers in the 100s to 1000s on skytrak. Hope I am not hitting that much if a hook.
spinaxis = tan(sidespin / backspin) * 180 / pi
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Firstly, owned a skytrak for almost a year whilst waiting for a sim. I almost purchased a gc2 yesterday as i was unsure when a sim was going to get out of beta testing and watching the tgc and e6 sim intergration with the 6sec delay i almost bit the bullet on gc2.
Well , im super glad i didnt pull the trigger because the wgt sim is sweet !! And the delay on ipad 2 air is less than 3 secs. I got the delay down a little having a wifi booster in my garage. Happy golfing guys !Last edited by Zeroes; 09-06-2015, 02:04 PM.
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I got all fired up and connected to WGT but after the shot it gets hung up at "computing shot". So close but yet so far away!
Anybody else have the same issue?
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Here is some feedback:
1: The camera angles are just fine, just increase the thickness of the ball flight line/tail and leave on screen longer. (Longer tail). Also a bright neon color ball flight line would probably be better.
2: I am not sure any of the lies in the rough or bunker really generate any penalty (not that I am complaining)
3: lots of reconnecting for some reason (not sure if it's a personal network issue of mine)
4: wow I am not used to wind!!
5: wow I am getting a lot of spin back on the greens ... 10500 rpm will do that.
6: I am left handed ... And everything seems to work just fine. (Had to make sure I select lefty in the options)
7: this is addicting
Sent from my iPhone using Tapatalk
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I have a hardwired connection running to my building housing sim with wifi 10 feet from my setup, doubt a booster is necessary. I'll try it again since I was on limited time yesterday.Originally posted by Zeroes View PostIf your able to borrow a wifi booster i would get that installed in your sim room , it solved my network mode issues on skytrak
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I completely agree with point number 1, hopefully they can look to make some changes to allow for better flight view.Originally posted by Gmob View PostHere is some feedback:
1: The camera angles are just fine, just increase the thickness of the ball flight line/tail and leave on screen longer. (Longer tail). Also a bright neon color ball flight line would probably be better.
2: I am not sure any of the lies in the rough or bunker really generate any penalty (not that I am complaining)
3: lots of reconnecting for some reason (not sure if it's a personal network issue of mine)
4: wow I am not used to wind!!
5: wow I am getting a lot of spin back on the greens ... 10500 rpm will do that.
6: I am left handed ... And everything seems to work just fine. (Had to make sure I select lefty in the options)
7: this is addicting
Sent from my iPhone using Tapatalk
For point number 3, do you have a long lag time for your shot to render? I was having connecting issues at first and then did a complete power cycle of all my devices and network gear, this resolved all my problems. It's amazing what power cycling will fix!!!!
WIND, WIND, WIND, lots of fun.
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