Hi everyone,
I received my mevo+ yesterday and played around with it since then. I'd like to share my first impressions and hopefully get some feedback from other users concerning the issues I saw.
My setup: 7 feet to ball - 12.5 feet ball flight - mevo+ at 12 degrees incline - indoor mode - fiberbuilt mat - prov1 with metallic sticker - mevo+ at exactly the same height as ball and camera positioned exactly as suggested - everything on TGC2019 because I can not connect to FS skills (don't know why - phone just does not connect to mevo+). Playing mostly on my self-built home course in TGC2019 (LiDAR with a resolution of 1x1 meters - bought the data from my municipality), so I know quite well where I hit my balls.
I focus here on the things that seem odd to me, as I expect the unit to work as it should - hence no praise for good results with respect to wedge play. My HCP is -2.3 so I know far more often than not what my ball does after I felt the impact. I am not saying that the unit is faulty or bad or anything, it might also be down to environtmental issues in my set up. So really would appreciate ideas, experiences and comments addressing the things I have seen.
Observations:
Unboxing:
USB cable really is amazingly short.
The charging unit came with a US-plug - so initially I couldn't plug it in - had to get an adapter for Europe.
Driver:
I seem to get very high launch angle (18-20 degrees even if the ball hits the lower parts of the net) compared to what I normally do - I normally have a very low trajectory (generally negative AOA with driver as measured on my Pro's Trackman). However this might also be part of TGC2019 as the shots seem very high on the simulation software. My overall distance is OK, however my carry seems to be too high - I carry bunkers that I normally don't.
The ball in TGC2019 seems to go too long. E.g. a driver shot on the TGC 2019 range had a carry distance that was 20 yards too long as compared to plugging the numbers into the trajectory optimizer.
Irons:
I very often (actually most of the time) get a reading of push fades with my irons 4, 5, 6 & 7. Especially off the tee. It is a shot I am not able to make in real life - my golfing friends joke that I would break my hands if I intended to hit a fade - I am a bit of a draw biased golfer
. I understand/believe the inside/out swing path that is displayed, as that is my natural shot, but instead of coming back to the left the ball turns further to the right. I really have this very often and even in shots when I know from the impact that I hit it well with a nice draw. So it seems to me that there might be a spin axis issue.
Long irons also go too far on occasion. I don't think I can hit a 6 iron with a smash factor of 1.44. There is a hole where one can hit over the trees (dogleg left). I have been playing that hole for decades, but with the simulation I seem to be unable to land the ball where I normally do (hooking a 6 iron onto the fairway)
Putting:
It seems that the unit is not able to read putts with a speed of below 5mph.
In TGC2019 uphill putts seem to need exceptionally more speed than in real life.
TGC2019:
Uphill shots seem to have a too large distance penalty - I need 1-2 irons more than in real life at an elevation of less than 10 yards (Par 3 -140 yards).
First bounce really is high.
Summary:
Drivers too high
Long/mid irons too far right
Putter too short
I'd appreciate any help the community has to offer!
Thanks
I received my mevo+ yesterday and played around with it since then. I'd like to share my first impressions and hopefully get some feedback from other users concerning the issues I saw.
My setup: 7 feet to ball - 12.5 feet ball flight - mevo+ at 12 degrees incline - indoor mode - fiberbuilt mat - prov1 with metallic sticker - mevo+ at exactly the same height as ball and camera positioned exactly as suggested - everything on TGC2019 because I can not connect to FS skills (don't know why - phone just does not connect to mevo+). Playing mostly on my self-built home course in TGC2019 (LiDAR with a resolution of 1x1 meters - bought the data from my municipality), so I know quite well where I hit my balls.
I focus here on the things that seem odd to me, as I expect the unit to work as it should - hence no praise for good results with respect to wedge play. My HCP is -2.3 so I know far more often than not what my ball does after I felt the impact. I am not saying that the unit is faulty or bad or anything, it might also be down to environtmental issues in my set up. So really would appreciate ideas, experiences and comments addressing the things I have seen.
Observations:
Unboxing:
USB cable really is amazingly short.
The charging unit came with a US-plug - so initially I couldn't plug it in - had to get an adapter for Europe.
Driver:
I seem to get very high launch angle (18-20 degrees even if the ball hits the lower parts of the net) compared to what I normally do - I normally have a very low trajectory (generally negative AOA with driver as measured on my Pro's Trackman). However this might also be part of TGC2019 as the shots seem very high on the simulation software. My overall distance is OK, however my carry seems to be too high - I carry bunkers that I normally don't.
The ball in TGC2019 seems to go too long. E.g. a driver shot on the TGC 2019 range had a carry distance that was 20 yards too long as compared to plugging the numbers into the trajectory optimizer.
Irons:
I very often (actually most of the time) get a reading of push fades with my irons 4, 5, 6 & 7. Especially off the tee. It is a shot I am not able to make in real life - my golfing friends joke that I would break my hands if I intended to hit a fade - I am a bit of a draw biased golfer
. I understand/believe the inside/out swing path that is displayed, as that is my natural shot, but instead of coming back to the left the ball turns further to the right. I really have this very often and even in shots when I know from the impact that I hit it well with a nice draw. So it seems to me that there might be a spin axis issue.Long irons also go too far on occasion. I don't think I can hit a 6 iron with a smash factor of 1.44. There is a hole where one can hit over the trees (dogleg left). I have been playing that hole for decades, but with the simulation I seem to be unable to land the ball where I normally do (hooking a 6 iron onto the fairway)
Putting:
It seems that the unit is not able to read putts with a speed of below 5mph.
In TGC2019 uphill putts seem to need exceptionally more speed than in real life.
TGC2019:
Uphill shots seem to have a too large distance penalty - I need 1-2 irons more than in real life at an elevation of less than 10 yards (Par 3 -140 yards).
First bounce really is high.
Summary:
Drivers too high
Long/mid irons too far right
Putter too short

I'd appreciate any help the community has to offer!
Thanks
Comment