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GC2 carry vs TGC carry distance differences are frustrating

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  • GC2 carry vs TGC carry distance differences are frustrating

    is there any way to get the gc2 and TGC carry distances closer together? i understand elevations on a course influence the carry distance, but on a flat driving range, i'm still getting between 3-12 yards short in carry distances on TGC compared to my GC2 at distances greater than around 100 yards. this is very frustrating, especially when trying to play a course and choose a club to hit.

    initially, i let it go and tried to get used to it and adjust by hitting a club longer, but it is getting more frustrating and i feel i shouldn't have to do this.

    i'm going to check out JNPG and if no issue in carry differences, just switch to JNPG instead of TGC. i hear there isn't this issue with JNPG. any other input or solutions?

    thanks!

  • #2
    Have you tried setting boost in GSX? The GC2 also seems to give low spin shots more carry. If you are using a non-premium ball, you likely will be getting low spin numbers.

    Comment


    • #3
      I know this is probably not much help if you are having an issue, but my GC2 data and TGC seem to be dead on. if you factor elevation/lie/ruff vs fairway all of my clubs driver thru wedges are spot on to what I feel is pretty true to life.

      Do you play with wind on? or maybe just don't account for elevation/lie enough?

      The ball data sent from GC2 to GSX is raw data that is not manipulated, so if you have all your boost settings set to "0" like I do it then should come out very close in TGC. It is also very consistent, example - if I hit a 60 degree wedge with 50mph ball speed it travels the same distance in TGC driving range every time. I don't believe any of the physics in TGC are dynamic unless you have wind turned on.

      Comment


      • Stingreye
        Stingreye commented
        Editing a comment
        muira mario, I see the same in multiple sims. GC/Foresight sim loves knuckle balls. IMHO I think the GC2 number for carry on low spin drives is wrong.

      • Miura Mario
        Miura Mario commented
        Editing a comment
        I agree they are different on many sims but the driver spin distance calc is wrong for sure on tgc - I hit the ball longer on trackman and skytrak... I hit the ball further on tgc when I change the loft on my driver to about 10.5 and swing more level - but outside I play it at 7.5 and swing up like a donkey - my bs is around 155 to 160 on gc2 and 152-157 on skytrak/trakman and I can regularly hit the ball 270 275 carry outside but tgc is always 20 25ish yard shorter - my 3wood and driver are very similar in distance on tgc

      • inorkuo
        inorkuo commented
        Editing a comment
        I think tgc is short from around 1600 - 2000 back spin (maybe it's the lack of spin decay) but foresight's algorithm is also too long for the lower spinning drives.

    • #4
      andygg1986 i don't have any boost on, but does that mean it will boost all my clubs, if i select certain clubs to be boosted, do i have to select those clubs while playing?

      BriHeb these are numbers on a flat driving range on TGC. i will say my driver carry from GC2 and TGC are about right on. but my irons on my GC2 read farther than TGC.
      i use the bridgestone e6 balls.
      but, i also have tried with several titleist balls and same issue. i play with wind off.

      Comment


      • inorkuo
        inorkuo commented
        Editing a comment
        I see the opposite. my driver carry is always longer on the gc2 because of foresight's inflated carry distances for low spin shots. my irons are generally longer in tgc than on the gc2 because of the higher spin. what are your spin numbers for your irons?

    • #5
      Originally posted by richdmb View Post
      is there any way to get the gc2 and TGC carry distances closer together? i understand elevations on a course influence the carry distance, but on a flat driving range, i'm still getting between 3-12 yards short in carry distances on TGC compared to my GC2 at distances greater than around 100 yards. this is very frustrating, especially when trying to play a course and choose a club to hit.

      initially, i let it go and tried to get used to it and adjust by hitting a club longer, but it is getting more frustrating and i feel i shouldn't have to do this.

      i'm going to check out JNPG and if no issue in carry differences, just switch to JNPG instead of TGC. i hear there isn't this issue with JNPG. any other input or solutions?

      thanks!
      Different firmwares seem to react differently. I found 3.7.1.1 short. I use 3.5.1.1. Assuming GC2
      My Courses:
      World Par 3's by mthunt
      Toronto GC (L) mthunt
      Burlington G&CC by mthunt
      Weston G&CC by mthunt
      London Hunt Club L mthunt
      Park CC Lidar mthunt
      Sunningdale GC Robinson L
      Sunningdale GC Thompson L
      Muirfield Village (liDAR) First Ever Lidar course
      Country Club of Castle Pines (liDAR)
      The Sanctuary GC ProTee L
      The National GC L mthunt
      Mississaugua GC L mthunt
      Shaughnessy G&CC L mthunt
      Markland Woods CC mthunt
      Hidden Lake Old L mthunt
      Magna GC L mthunt
      Barrie CC L mthunt
      mthunt Range

      Comment


      • #6
        All equipment and software have their own algorithms - JNPG won't miraculously solve this unless it used the same carry algorithm as a GC2, which it doesn't.

        Work out how far your clubs go in TGC on the range prior, then use that when playing. I not sure I see why you need to see the GC2's value being the same.


        Comment


        • #7
          Originally posted by shimonko View Post
          All equipment and software have their own algorithms - JNPG won't miraculously solve this unless it used the same carry algorithm as a GC2, which it doesn't.

          Work out how far your clubs go in TGC on the range prior, then use that when playing. I not sure I see why you need to see the GC2's value being the same.

          Where is the range in TGC? I tried finding one but no luck. Also do they have a short-game/putting range too for TGC? No luck on that either....

          Comment


          • shimonko
            shimonko commented
            Editing a comment
            richdmb mentioned he used a range on TGC so I assumed it has one. Don't know sorry - putting or short-game as well.

        • #8
          mthunt yeah, i currently have 3.5.1.1. i tried the latest firmware and distances were off even more, so went back to 3.5.1.1

          shimonko there are a couple reasons i want the distances to be the same. 1) the gc2 carry is pretty much spot on when i test it outside. i'd like the game to reflect that distance so i don't have to guess which club to use. 2) also, it makes the course longer since TGC might read a club up to 12 yards shorter than GC2 says. 3) it wouldn't be such an issue if the TGC carry was a consistent yardage shorter, but the range is between 3-12 yards shorter than GC2 carry, despite having similar ball info at launch on GC2 - this makes it the most difficult to predict what club to use

          LEO MODE there are several ranges. i've been using one of the protee ranges, forget the exact name right now

          inorkuo i will have to check my spin rates for my irons

          Comment


          • #9
            Originally posted by LEO MODE View Post

            Where is the range in TGC? I tried finding one but no luck. Also do they have a short-game/putting range too for TGC? No luck on that either....
            I use the range I created. It's level and has target greens, chipping and putting (chip and putt are done by conceding the hole to the next the next ect)

            "New 2017 mthunt ProTee driving range and short game"

            I use 3.5 and the current TGC/GSX. On an average 8 iron I get 160 carry, 6500 Back Spin, 19 launch angle and 118 Ball Speed. My carry in TGC is usually almost the same. I've tested it on the range. I use a GC2. Back Spin and Launch angle effect the difference greatly.

            Post your numbers and I'll tell you why they differ.
            My Courses:
            World Par 3's by mthunt
            Toronto GC (L) mthunt
            Burlington G&CC by mthunt
            Weston G&CC by mthunt
            London Hunt Club L mthunt
            Park CC Lidar mthunt
            Sunningdale GC Robinson L
            Sunningdale GC Thompson L
            Muirfield Village (liDAR) First Ever Lidar course
            Country Club of Castle Pines (liDAR)
            The Sanctuary GC ProTee L
            The National GC L mthunt
            Mississaugua GC L mthunt
            Shaughnessy G&CC L mthunt
            Markland Woods CC mthunt
            Hidden Lake Old L mthunt
            Magna GC L mthunt
            Barrie CC L mthunt
            mthunt Range

            Comment


            • richdmb
              richdmb commented
              Editing a comment
              You know, i recall watching a video about 6 months ago where they said decreasing spin can increase distance. They put scotch tape or something on the iron face and spin was reduced dramatically and ball went like 20-30 yards further with the same club. What you guys think about that?

            • Stingreye
              Stingreye commented
              Editing a comment
              It’s true low spin and higher launch = greater carry for the same ball speed. I have see off some mats guys losing ball speed and spin and it resulting in same carry

            • mthunt
              mthunt commented
              Editing a comment
              Putting scotch tape on your face is like a flyer lie in the rough. Less spin and it'll fly a little further but without spin the ball won't stop.

          • #10
            I also have the same issues. Each software system uses different calculations. I too find GC2 driver distance a bit inflated on low spinning knuckle balls. However, I do find JNPG distances to be more inline with my IRL distances than in TGC. I use both sims with the GC2. The biggest difference I find between TGC and JNPG is how the ball reacts on the green from different lies. JPNG is much more realistic than TGC in regard to how the ball reacts out of different lies. The ball seems to check hard from all lies on TGC, but checks harder out of tight lies and releases out of heavy lies on JNPG. I like both TGC and JNPG for different reasons, but I do find JNPG to be more realistic in almost all circumstances.

            Comment


            • richdmb
              richdmb commented
              Editing a comment
              Someone else also told me JNPG seemed to be pretty spot on with gc2 carry which is why im thinking switching to JNPG

            • tlhammond5
              tlhammond5 commented
              Editing a comment
              Both JNPG and TGC have their strengths and weaknesses. As far as accuracy, I give it to JNPG, but I really love the course designer in TGC. The JNPG course forge is not easy to use.

            • richdmb
              richdmb commented
              Editing a comment
              yeah, i'm looking for accuracy. i don't see myself designing any courses anytime soon, so course designer i'm not really even considering..

          • #11
            I solved my low backspin issue. After talking to 3 different golf galaxy employees and getting some conflicting info on what type of ball i should get, i Picked up a 12 pack of pro v1s and srixon qstar tours. I gained about 5-6k in backspin for my nine iron. Tgc and gc2 distances match up now. My ball actually atops on the greens now instead of rolling off. Downside is, i lost about 3-5 yards with each club, or i have to swing really hard to get the same diatances with the e6 balls. Also, i used to have a draw tendency, now its more fades and slices. Ball did go starighter with e6 balls, but it was designed to do so.

            so, shouldni play the v1 or the srixon balls?
            u think i can return the balls indont want to keep?

            Comment


            • #12
              Low spin flies more on a GC2 but there's a reason every good player in the world plays a good ball. You need it to stop on the green and you need it to spin. Stick with the good balls.
              My Courses:
              World Par 3's by mthunt
              Toronto GC (L) mthunt
              Burlington G&CC by mthunt
              Weston G&CC by mthunt
              London Hunt Club L mthunt
              Park CC Lidar mthunt
              Sunningdale GC Robinson L
              Sunningdale GC Thompson L
              Muirfield Village (liDAR) First Ever Lidar course
              Country Club of Castle Pines (liDAR)
              The Sanctuary GC ProTee L
              The National GC L mthunt
              Mississaugua GC L mthunt
              Shaughnessy G&CC L mthunt
              Markland Woods CC mthunt
              Hidden Lake Old L mthunt
              Magna GC L mthunt
              Barrie CC L mthunt
              mthunt Range

              Comment


              • #13
                Guys - I too recently went from FX2020 to TGC2019 and I saw a large drop in distance. Balls are stored in the house, garage is heated to 64. Had 2 other low handicappers and everyone is a club short at least from FSX2020 play the same course. In FSX2020, we can change the sea level elevation to align with the course. The course is my home course so we are familiar. Been using divot action mat for past 3 years so I trust all the numbers from GC2.

                When I checked boost (and max for tourney play at 5) I see they offer in the settings for Skytrack and flightscope but not GC2? Would changing any of those increase a little boost for distance.

                Curious if I am missing anything in the settings? GC2 does show longer than what the software pops up.

                thanks all.

                Comment


                • #14
                  Originally posted by Scottygolf View Post
                  Guys - I too recently went from FX2020 to TGC2019 and I saw a large drop in distance. Balls are stored in the house, garage is heated to 64. Had 2 other low handicappers and everyone is a club short at least from FSX2020 play the same course. In FSX2020, we can change the sea level elevation to align with the course. The course is my home course so we are familiar. Been using divot action mat for past 3 years so I trust all the numbers from GC2.

                  When I checked boost (and max for tourney play at 5) I see they offer in the settings for Skytrack and flightscope but not GC2? Would changing any of those increase a little boost for distance.

                  Curious if I am missing anything in the settings? GC2 does show longer than what the software pops up.

                  thanks all.
                  The GC2 uses it’s own algorithm that favours lower spin. TGC has a different algorithm. Also, the version of Firmware and PT interface have a slight impact on carry. The algorithm FSX uses will closely match the GC2 for obvious reasons.
                  My Courses:
                  World Par 3's by mthunt
                  Toronto GC (L) mthunt
                  Burlington G&CC by mthunt
                  Weston G&CC by mthunt
                  London Hunt Club L mthunt
                  Park CC Lidar mthunt
                  Sunningdale GC Robinson L
                  Sunningdale GC Thompson L
                  Muirfield Village (liDAR) First Ever Lidar course
                  Country Club of Castle Pines (liDAR)
                  The Sanctuary GC ProTee L
                  The National GC L mthunt
                  Mississaugua GC L mthunt
                  Shaughnessy G&CC L mthunt
                  Markland Woods CC mthunt
                  Hidden Lake Old L mthunt
                  Magna GC L mthunt
                  Barrie CC L mthunt
                  mthunt Range

                  Comment


                  • #15
                    Does this mean as a GC2 user we are unable to add boost function on tour games. As a real world 5 handicap I struggle to score anything like that most of the time and am definitely having shots travel less distance in TGC to the real world.

                    Comment

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