I've just finished reading Adam Young's book, the Practice Manual, and it has really opened my eyes as to how I should be practicing and developing my golf. Turns out that beating endless balls down the range doesn't help much. As my handicap would attest to!
For me, the one thing that really lets TGC down is the lack of opportunity to practice properly. To have targets to hit to (greens of say 20/30/40 yard diameter depending on skill level and club). Something that lets you know how close to the pin you were. If you are a slicer, a range where there's water all the way down the right forcing you to deal with it, or a strong left to right wind. That kind of thing. With different levels of difficulty and memory so that you know that last time you hit 6 out of 10 and your all time record was 9 out of 10 from 160 yards.
I'm not talking about break the window type games, but structured games so that you know exactly what area to improve on, and a measured way of knowing how far you've progressed.
I tend to revert back to the Foresight golf range due to it remembering where each of the balls you've hit are, and the ability to export ball flight data. But even though I understand TGC is a console game mainly played with joypads, it's surprising to me that the learning features are so poor and doesn't even attempt to cater for this.
Within TGC, all of the above games could be used to introduce the game to joypad players, like a getting your tour card feature, teaching them to move the ball left and right, whilst they're learning the game on a pad. And we'll get the benefit from doing it in real life (albeit indoors).
Please please Mr TGC can you fix it for me not to have to use the Foresight range. To be able to build a proper practice plan, and to not have to use a notebook to track my progress.
Thanks.
PS
If there are any HB Studios guys reading this who don't have a copy of the Practice Manual, I'll buy a copy for them if they'll even *think* about introducing the features.
For me, the one thing that really lets TGC down is the lack of opportunity to practice properly. To have targets to hit to (greens of say 20/30/40 yard diameter depending on skill level and club). Something that lets you know how close to the pin you were. If you are a slicer, a range where there's water all the way down the right forcing you to deal with it, or a strong left to right wind. That kind of thing. With different levels of difficulty and memory so that you know that last time you hit 6 out of 10 and your all time record was 9 out of 10 from 160 yards.
I'm not talking about break the window type games, but structured games so that you know exactly what area to improve on, and a measured way of knowing how far you've progressed.
I tend to revert back to the Foresight golf range due to it remembering where each of the balls you've hit are, and the ability to export ball flight data. But even though I understand TGC is a console game mainly played with joypads, it's surprising to me that the learning features are so poor and doesn't even attempt to cater for this.
Within TGC, all of the above games could be used to introduce the game to joypad players, like a getting your tour card feature, teaching them to move the ball left and right, whilst they're learning the game on a pad. And we'll get the benefit from doing it in real life (albeit indoors).
Please please Mr TGC can you fix it for me not to have to use the Foresight range. To be able to build a proper practice plan, and to not have to use a notebook to track my progress.
Thanks.
PS
If there are any HB Studios guys reading this who don't have a copy of the Practice Manual, I'll buy a copy for them if they'll even *think* about introducing the features.
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