Hi everyone!
I've been hard at work for the last month developing tools that primarily will import Lidar data into TGC 2019 Courses.
There have been a lot of ups and downs, but I'm at the point where I'm ready to accept feedback from the community.
A completed course file is available here:
https://drive.google.com/file/d/1RYW...ew?usp=sharing
Please don't publish this course in game, it's not completed and I call 'dibs' on publishing this course after I finish decorating it.
I've completed the proof-of-concept phases and have created playable, realistic courses. I'm still working on the User Interface and instructions to make this the easiest that it can be, but I wanted to open the tools up for developers to contribute fixes.
The source code is available free on Github and releases will be available there under the "Releases" link. I'm targeting the initial release in a week or two as a Windows download:
I also am supporting import from OpenStreetMap golf courses ( https://www.openstreetmap.org/#map=1...576/-115.28536 ) into TGC as splines if you don't want the lidar elevation or can't get lidar for your course.
Quick tips if you want to get started on your OpenStreetMap course: use the highest quality sat image available, map greens along the inside of THE FRINGE, map bunkers on the outside lip, map water on the outside lip.
For more information on the process or if you want to support future features of this tool, please read here: https://www.patreon.com/chadgolf
I hope this brings enjoyment to everyone. We all have courses that are personally meaningful to us, and I hope this software inspires you to create something for the community.
- Chad
Special thanks to MTHunt, crazycanuck1985, friendBOMBER, and HTdumps for initial feedback and guidance.
Instructions and a tutorial linked from this page: https://chadrockey.github.io/TGC-Designer-Tools/
I've been hard at work for the last month developing tools that primarily will import Lidar data into TGC 2019 Courses.
There have been a lot of ups and downs, but I'm at the point where I'm ready to accept feedback from the community.
A completed course file is available here:
https://drive.google.com/file/d/1RYW...ew?usp=sharing
Please don't publish this course in game, it's not completed and I call 'dibs' on publishing this course after I finish decorating it.
I've completed the proof-of-concept phases and have created playable, realistic courses. I'm still working on the User Interface and instructions to make this the easiest that it can be, but I wanted to open the tools up for developers to contribute fixes.
The source code is available free on Github and releases will be available there under the "Releases" link. I'm targeting the initial release in a week or two as a Windows download:
I also am supporting import from OpenStreetMap golf courses ( https://www.openstreetmap.org/#map=1...576/-115.28536 ) into TGC as splines if you don't want the lidar elevation or can't get lidar for your course.
Quick tips if you want to get started on your OpenStreetMap course: use the highest quality sat image available, map greens along the inside of THE FRINGE, map bunkers on the outside lip, map water on the outside lip.
For more information on the process or if you want to support future features of this tool, please read here: https://www.patreon.com/chadgolf
I hope this brings enjoyment to everyone. We all have courses that are personally meaningful to us, and I hope this software inspires you to create something for the community.
- Chad
Special thanks to MTHunt, crazycanuck1985, friendBOMBER, and HTdumps for initial feedback and guidance.
Instructions and a tutorial linked from this page: https://chadrockey.github.io/TGC-Designer-Tools/
Comment