Announcement

Collapse
No announcement yet.

Post-Spring 2016 Update Requests

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Post-Spring 2016 Update Requests

    Wasn't sure on the best place to post this. I know there was a thread for feature requests, but it gets difficult to follow as updates are released that address some of the items. Now that the spring update was released, I figured I'd start a thread for updated requests taking into account the current state of the software. Here are the things i'd like to see at some point...

    ​Big Stuff: (Well-known requests that will take substantial development effort)

    B1 - Multiple tees in a single course to facilitate playing together from different tees
    B2 - Multiple local player profiles to maintain separate stats
    B3 - Ability to define clubsets per player as well as club distances so the software can suggest the right club automatically (taking into account lie penalties, elevation change, etc.)
    B4 - More play modes - scramble (2-man and 4-man), skins, etc.
    B5 - Mini games and fun competitions with logic to manage them (long drive, closest to the pin, etc.)

    Smaller stuff:

    S1 - I'd like to see the follow cam tweaked in two ways:
    a) So it ALWAYS follows and never does a side-panning view
    b) So after the delay it does a smooth chase-in to the ball
    S2 - Tweak the scout cam so that when you're putting it jumps to a spot halfway between the ball and the hole (so it would be great for reading the break)
    S3 - An option to automatically have the scout cam trigger for 3-4 seconds before each shot to assess the target/etc
    S4 - Setup options to either skip the scorecard between holes or automatically advance after X seconds
    S5 - Option at the start of a round to select the hole(s) to play, so you could just play (for example) holes 7, 8 and 18 at Pebble or whatever you want without having to concede holes
    S6 - Ability to configure the speed of the fly-by so it can be sped up and actually usable
    S7 - Get rid of the aiming stick when putting on the green - it adds clutter and isn't applicable to the simulator version
    S8 - Simplify the screen layout to make it minimalistic - no white flag/distance in the middle...remove or simplify other elements...this includes showing only ONE distance for the shot - there is no need to show a club distance as it's part of the video game and doesn't reflect the distance the player actually hits it - when I have friends over to play, they often don't know what the distance is for their shot...they see the distance in the top left, the distance by the club in the upper right, and the distance indicator with the white flag in the middle of the screen
    S9 - Show the distance left to the hole after the shot (would help for closest to the pin competitions)
    ​S10 - (Maybe not small?) A practice mode option allowing the ball to be dropped anywhere to practice shots from that point
    Last edited by rdh; 06-09-2016, 03:07 AM.

  • #16
    Something is messed up with the handicaps lately. In two months I went from a 6 to a 15 while shooting the same scores.

    Comment


    • #17
      Originally posted by keither5150 View Post
      Something is messed up with the handicaps lately. In two months I went from a 6 to a 15 while shooting the same scores.
      TGC handicaps are based on rated courses. Ratings are super low due to console play thus TGC sim handicaps are higher.
      My Courses:
      World Par 3's by mthunt
      Toronto GC (L) mthunt
      Burlington G&CC by mthunt
      Weston G&CC by mthunt
      London Hunt Club L mthunt
      Park CC Lidar mthunt
      Sunningdale GC Robinson L
      Sunningdale GC Thompson L
      Muirfield Village (liDAR) First Ever Lidar course
      Country Club of Castle Pines (liDAR)
      The Sanctuary GC ProTee L
      The National GC L mthunt
      Mississaugua GC L mthunt
      Shaughnessy G&CC L mthunt
      Markland Woods CC mthunt
      Hidden Lake Old L mthunt
      Magna GC L mthunt
      Barrie CC L mthunt
      mthunt Range

      Comment


      • #18
        These TGC feature requests seem to be scattered everywhere. I'm not sure how Protee keeps up with them. This thread isn't even in the TGC section! Lol

        Anyway I've already posted my request for a smooth chase cam in the tgc section so won't repeat it here. But please don't forget about making the distance the camera follows behind the ball a user adjustable item. It makes a big difference and one size doesn't fit all.

        I'd also like to see the favorites function expanded to a multilevel rating rather than the single level we have now. There are so many courses managing then becomes a problem. For me, five rating levels would be enough. That way i could rate them something like:

        0 - On my list to try
        1 - Tried and didn't like
        2 - Tried and not bad, might play again
        3 - Tried and liked, happy to play again anytime
        4 - Tried and it's great, one of my favorites

        Comment


        • #19
          Also a suggestion for the elevated camera view accessed by cycling through the 'V' key. This elevated view currently points down quite steeply so one can't see out into the fairway. I assume it is for the gamers to see their avatar swing? But for us sim players it might be more useful to show a view more like hitting from the second deck of a driving range. I notice TV often uses that view to provide a great look down the fairway.

          Comment


          • #20
            Is this something that is possible? With the data now available online for your shot tracking, this would be really helpful.

            B3 - Ability to define clubsets per player as well as club distances so the software can suggest the right club automatically (taking into account lie penalties, elevation change, etc.)

            Comment


            • #21
              One thing that drives me nuts is the scout view for putting. Most of the time it goes to overhead view which I never use. It needs to remember what your preference was or allow you to set a default preference. I hit Q and then hit v ..... if I look at the screen, I may have a seizure or throw up.

              I really wish that the ball trail was adjustable. As the ball nears the green it should go away as it is not needed. There is no need for a ball trail during the last 40 or 50 yards of the shot. The ball trail should be disabled during chipping. I leave the ball trail on because it is difficult to see the ball during tee shots without it. No ball trail would make the game seem more realistic especially around the greens. FC has a good point about an adjustable chase cam. With this, maybe I could go without the ball trail. I would also like to disable side view during drives.

              All of the updates so far have been great...

              Comment


              • #22
                I have a new feature to request. Ball Trail....on or off is all we have. I'd prefer to have it off if I could see the ball on the impact screen but sometimes depending on the sky, you lose the ball. So I play with ball trail on. If you are using the chase camera, ball trail is not needed when the ball is landing or when chipping. Ball trail is not shown when putting, so why is it shown when chipping. I think that within 50 yards it is not needed and also when the ball is landing. We want to see the shots ....yes, but we want it to look more like IRL.

                Comment

                Working...
                X