It freaking kills me playing TGC tournament and putting for birdie and end up quadruple bogeying holes. I know I'm not the best putter in the world, but it just seems like putting is all over the board. Knocking short puts off the green, or long puts going nowhere.... I almost threw my putter into the screen during my last round I was so pissed. It would actually make me feel better knowing that I just suck and that it isn't the Skytak.
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Does Skytrak putting suck that bad or am I that bad?
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i've done my fair share of complaining about the skytrak putting, but the more i play JNPG, the more i actually think there are differences between the rapsodo plugins for each contributing to the issue.
i have very little difficulties putting in JNPG, but I also move my unit and putt from a CCE mat that I only putt from and is in perfect condition. even so, i have difficulties with the 3* thing in TGC.
but in JNPG....
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there are two different putts from each distance in the combine.
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Can someone please tell me what the graphic above is supposed to be telling me?
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Just FYI, we deliver the same raw data to all of our sim partners. It's up to them what happens after that (that applies to ball flight on the range and on the putting green)
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I agree with Sledge about the 7-14 foot putts,very frustrating. I am on the verge of reducing my gimmees from 6 feet to 3 feet as we are getting near the start of the outdoor golf season here in the frozen north,but, if I was really struggling I would leave the setting at 6 feet.
In my experience the downhill putts go way farther than I expect them to go and the uphill putts go shorter than expected. some posters are advising to adjust your putts by one foot per inch of slope, but, that only works on a gradual slope, you just have to get used to it, keep at it and you will be fine.
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oh, two other things i should point out. we play with 4' gimmies on JNPG tour and it hasn't driven me crazy yet and...i have permission from my MANAGER to upgrade to a refurb gc2 since last week, but i'm actually having a hard time pulling the trigger. i may still in the end, but i didn't just no-brainer do it when presented the opportunity......yet
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So Jwheels9876 - you have come full circle with JNPG? At first you hated it, and now you prefer it over TGC? What changed? I ask because I'm intrigued, especially when you say the putting is wonderful. It's interesting because ProTee above is basically saying that it's the SkyTrak and not the software. They're saying they lock us down with code to keep us from getting really crazy launch angles when putting. Maybe JNPG locks it down to 1 degree either way? Surely it's not locked down to be zero every time, that wouldn't be good either in my opinion. I'd appreciate any further feedback you could provide.
BTW, I'm pretty sure I've seen a picture of that jeep of yours. You could likely get 2 gc2's out of that thing? Keep me in mind. Just sayin...
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I don't look at any data in JNPG unless I'm on the practice range. it doesn't come up after a shot like TGC while playing on course.
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You may already know this, but you can alt+tab over to the interface app and see the data from the last shot while in the game
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You can turn it off in TGC as well. I keep mine off for speed of play. At anytime I can hit "I" and get shot data. I look at 2 things. Driver for backspin and putting HA's. Otherwise I don't bother.
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Putting on the GC2 is not perfect either. It's not because the readings are not accurate, its probably because they are too accurate and my hitting mat that I putt from is very choppy and uneven from all the shots.
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Luckily we don't have to putt 1 foot putts. My systems struggles with any putt less than 3 feet. Is the GC2 more accurate for putting direction than their +/- 1 degree HA that they have for normal shots? Both the ST and GC2 round off to the nearest degree for putting. That could help or hurt you depending on the shot. Distance control is more important than direction for putting.
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keither5150 I don't think its the GC2 doing the rounding. My HA is shown on the LCD reading out to a fractional degree. The technical specs of +/- 1 degree, as I have learned with engineers, is it within +/- 1* 95% of the time or 99% etc.
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I don't know how accurate the GC2 is for HA as I have not had it side by side with my system. I have tested my system by placing a target golf ball on the center line 9 feet away. I putt to hit the target ball. Just like in billiards, when the target ball is struck even slightly left or right of center, the ball will go in the opposite direction. This test is a little crude but the few shots that hit the target ball close to dead center, showed 0.13 or less off of center. The more the target ball moved right, the further left of center was measured. The GC2 is not rounding off the number, the interface that sends the data to TGC is. From 12 feet , a straight putt will miss the center line by 1.5 inches if the path is 0.6 off of center..... so it still may go in the hole. More than 1 degree off of center will most likely have the putt miss the hole. @ stingreye..... try doing a test like I did and let me know what the accuracy is. I would be interested. I have never chipped or putted on a GC2 but ball striking seems to be perfect. Perhaps the round off for LM's is to give a certain degree of alignment forgiveness.... who knows. But if the GC2 is as accurate as my PX5 for putting, I would be asking them not to round it off if I were you. Could make a difference on those 10 foot putts. I did a little video of the putting test if you are interested. The video will eventually be posted anyway as part of a review.
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Putting on TGC is awesome. Putting on a GSA PX5 is accurate within +/- 0.13 degrees left or right and rounded off to 1/10 of a degree. Speed is measured and rounded off to 1/10 of a mph. Give yourself a good surface to putt on if possible. Launch monitors are not as accurate as camera systems when it comes to putting or HA in general. There are plenty of players with ST's and GC2's that routinely shoot in the 60's. So good putting is possible on launch monitors. People who putt on my sim, are amazed at how accurate it feels. Chris Skinkle who has a ST, thought it was near perfect. Nobody can blame TGC for any putting problems. The ball physics on the green are nothing short of fantastic. When I had RedChain, I didn't even putt because it sucked so badly. I would say that putting is the most accurate thing about TGC.
I know that some GC2 users set up a smooth surface near the front of the FOV.. Perhaps ST can extend their FOV slightly so ST users can do the same. Different sims have different challenges when it comes to putting, but nobody should be blaming the software because IMO it is perfect.
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I don't have any issues with 4 putting or a putts going crazy long. The distances are spot on, the only issue I ever get is the random left/right 3 degrees. If your having a problem with distance, first I would make sure you have the patch downloaded that controls green speed and firmness. I also heard through the grapevine that Skytrak is working on a fix for this? Judging by the comments above, that isn't true?
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I agree with the distances being accurate. It takes a little time to get used to and in my opinion you can't use the 1 inch up or down equals 1 foot of distance change as a blanket for every putt. Severe slopes require more adjustment for distance in my opinion.
As far as fixing the ST putting HA, I don't see that happening. Protee locking us into 3 degree max miss per side is most likely the best we can hope for. They could tighten it, but that would feel slimy in my opinion in regards to playing TGC tourneys. We've already got the bumpers up, much more and other hardware users may start complaining and I wouldn't blame them. With that said, I would love to be proven wrong here.
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Ive played extensively with it on and off and havent noticed a difference myself. I have my putting line well defined and know when i hit a straight putt. Maybe I don't hit them offline enough for it to reflect on tgc, idk. I created a flat putting course on tgc, which everyone can find by typing in "protee." I have found to circumvent the right miss, i have moved my putting line approximately 3" left to compensate. This increased my make % by about 10%. However, Now it will randomly miss to the left and right, even tho it was a straight putt right down the line. It's a huge issue, scoring is what the game is all about....Last edited by BadEddieKit; 03-20-2017, 05:04 PM.
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docsmilez - Nope. You can get up to 3 degrees right or left offline. If you turn putting correction to OFF, you get the real hardware readings as mentioned by protee above. The numbers aren't rounded either. So you can get (1.3, 5.2, -1.1, -4.2). I believe you wouldn't see the rounding difference in the TGC shot data, you'd have to look at your shot recordings.
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I do it exactly as you do BadEddie. I simply aim left to compensate and that works pretty well most of the time. It's always on my mind though, am I aim too far left for this left breaking putt? Can really screw with your head if you let it.
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I have had issues with ST putting on TGC as well however a I attribute most of it to the mat and not "feeling" the distance of the putt. I recently changed mats and my putting has improved dramatically. My new mat is much smoother surface. I used to couldn't make a 10 footer, now I make many more putts.
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Hitting surface does have a lot to do with it. I was using the Net Return mat for a good while and as long as the surface was fresh I could putt pretty good for awhile. That mat wasn't sustainable though so I incorporated a CCE strip into my Net Return. I love the surface for hitting, but it's a bit bumpy for putting.
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I don't think that anyone will complain about certain sims getting more HA forgiveness for putting. See my post above about checking HA accuracy with putting. ST users could do a similar test. Perhaps the forgiveness is not needed or perhaps more is needed. At the end of the day everyone wants their sim to closely resemble their real life game. Before I added a sensor mat to my 2 camera system, I had to add the appropriate amount of spin to the shots based on matching my real life game. Now that I have the mat and club data, ball spin can be calculated very accurately. Nobody accused me of cheating as it was a limitation of my sim. We should all be supportive of any measures that can be taken to more closely duplicate your real life game. ST users should keep the pressure on for more updates to help putting. I have finally hit on the ST and feel it's a great product for the dollar. I really can't pick my sim up and take it to the range..... that would be great if I could.
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ProTee United - are you saying that the JNPG software just gives a 0 HA to ST users no matter what?
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Yes, that's right. Unless of course they fixed the SkyTrak Hardware limitations with a clever firmware patch ;-)
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We can solve this for SkyTrak users in TGC by making the HA always straight (0 degrees). You then use the camera left/right to aim left or right. TGC will then only use the ST putting speed reported. This is how other ST sim products deal with it. If everyone agrees we just build this in and release another patch.
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I would love a patch for my own personal use. Maybe have it as a setting that must be turned off for tourney play? IMO some testing needs to be done to see what to set it at. It needs to be if u hit the right speed that its a putt that still will fall in the hole, but if the speed isn't quite right, its gonna miss as it should. There is a fine line in there, but without being able to test it, not sure exactly where that is.. Can you make a patch where that can be set by the user? Again, i think for tourney play, it needs to be off or at least at an agreed value.
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ProTee United Curious why this can't be done for GC2?
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