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Seems That Sand Does Effect Ball Flight...No?

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  • Seems That Sand Does Effect Ball Flight...No?

    I understand using Skytrak environment doesn't have an effect but I swear sand traps and high grass does effect ball flight. Just my imagination? I just upgraded from the demo so going crazy playing the courses and for grins looking up the green fees. Played the Fazio Foothills in Austin (near where I use to live) and swear the ball went down a steep embankment in tall "grass" and regardless how hard I'd swing couldn't get the ball going more than a few feet.

  • #2
    Easy to test in practice mode - drop a ball in a bunker, play a few shots, then drop it just outside the bunker and play a few more. TruGolf has been pretty clear that SkyTrak does not take into account terrain or environmental factors with E6 Connect. I've tested between rough and fairway and found no difference. Haven't tested sand, but others have. If it has changed, it happened recently and silently.
    - Ron at GunghoGolf.com - we specialize in TrackMan, FlightScope, Foresight, Uneekor, SkyTrak, Garmin, Bushnell, TGC, and E6 Connect. 512-861-4151 or email hello AT gunghogolf.com.

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    • #3
      Is it only skytrak that doesn’t account for lie? I have flightscope on the demo and seems to account for a little....

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      • GungHoGolf
        GungHoGolf commented
        Editing a comment
        Which Flightscope? Mevo+ is supposed to be the same as SkyTrak - no terrain or elevation effects. Not sure about other FS models.

      • justapotamusdesigns
        justapotamusdesigns commented
        Editing a comment
        I have an x2 so curious if it does as well. I am guessing if the mevo+ is the same as skytrak it would be the same as all the flightscopes in e6 are all under the same category.

    • #4
      Nor wind... on Mevo+\Skytrak. Haven’t heard or read why no effect with those units but hoping a fix is possible.

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      • #5
        The fix would be to allow users of skytrak and flightscope the ability to use the E6 algorithm instead of direct carry from the launch monitor. Sadly, the E6 algorithm is not all that accurate either and you'll get inflated carry on irons and woods. So you get real numbers without extras or fake numbers with wind and penalties and elevation

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        • #6
          Interesting Wheels. I could use some inflated distance. Didn’t know all that. Thought I read somewhere e6 flight dynamics were pretty good. Still enjoying the heck out of the Skytrak and e6. That was my favorite part of working part time at Golfsmith. I’d get pissed if customers came in and I had to stop hitting.

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          • Jwheels9876
            Jwheels9876 commented
            Editing a comment
            my dream part time retirement job is working at Golf Galaxy and just playing on the sim all day lol. They just built a new one here with a Trackman 4 simulator and about 10 GC2 with hitting screens but no sim software attached to them and the putting green is about the size of the length of my house. It's a golfers paradise
            Last edited by Jwheels9876; 06-12-2020, 12:17 PM.

        • #7
          I tried the E6 demo last night with Skytrak. Liked it a lot. I didn't notice any elevation/terrain effect ...but when u r in the rough as much as I am..it aint a bad thing. Is there anyway in E6 to have distance shown in yardage rather than in feet for pitching and chipping around the green? Threw me off a couple of times last night where I hit a 76 yd shot way over the green because E6 may have been giving me 76 ft distance. Seems like i missed something in the settings. Also when one moves the aiming pole, is there a way to see what the subsequent approach shot would be in distance? Also have been demo-ing Creative Golf 3D and that is one of the things I really like about it. E6 does seems more vibrant in graphics. Also like that E6 demo lets you play a course where CG only one hole.

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          • #8
            Yeah...our GS was pretty nice as well. Local GG is kind of a joke but there’s a 2nd Swing around the corner where my former manager works. They’ve got 6 or 7 bays with Trakman. Those are so expensive...they must be making money or they’re poor businessmen. I always hated customers who grabbed a preowned club or clubs and would hit balls forever with no intention of buying anything. I didn’t want to be THAT guy so I got the sim.

            I’m the same Richard. I don’t know how you can change from feet to yards for pitches, chips and putts. I do the conversion in my head. Just a guess but I’d say their logic is feet is more precise than yards

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            • #9
              Hi,
              in next weeks we'll release update 2.6 with terrain penalties so game from materials like sand, rough, deep grass will be harder.
              Terrain Influence – if the ball lies in tall grass, in the woods, or in the sand, the stroke will be reduced according to the type of terrain. The size of the reduction is affected not only by the type of substrate, but also by the depth of the ball sinking, which depends on the impact of the ball, as well as the method of stroke from a given position.
              You can switch on / off this new function if you want.

              Comment


              • Jwheels9876
                Jwheels9876 commented
                Editing a comment
                You guys should release a demo with more than 3 shots or 1 hole of play to give people a better feel for the game. Just my opinion

              • richerod
                richerod commented
                Editing a comment
                I have been trying your demo with Skytrak and I too will echo Jwheels9876 sentiment about limiting demo users to one hole. Think it may draw more folks into the software. Adding terrain influence would be great enhancement. I have found the playability and menu options to be very impressive. Practice modes are great. Kids love smashing windows. I'm really considering taking the plunge and purchasing. Is there anywhere I can see clearly see where some of these courses are located. Which course pack has US courses?

              • CreativeGolf3D
                CreativeGolf3D commented
                Editing a comment
                Jwheels9876
                Yes, we know about it but some people has this opinion and some people other opinion.
                We talk severel times about it on our meetings but our programmers working on tasks with higher priorieties.
                I hope we'll do this change once.

                Richerod
                Full list of our courses with flags of countries you can find here: https://www.creativegolf3d.com/golf-...ytrak?aid=1351
                For other devices we use other sell method now. All courses are in one package (Course Library). Now we're waiting for this change in SkyTrak too.
                If you'll buy 3 sets now, you'll have all other courses for free after this change.
                Now we have this US courses:
                Set 4 - Hammock Bay Golf & Country Club, The Rookery at Marco Course
                Set 9 - Rush Creek Golf Club
                Set 10 - Blackthorn Golf Club, Laughlin Ranch Golf Club

            • #10
              My understanding is thag e6 does not account for lie, elevation or wind. So every 150 yard shot is the same. Uphill, into the wind, out of a fairway bunker it plays 150 yards. Downhill, downwind, from the fairway it plays 150 yards. Its not a skytrak thing. Its an e6 thing. On TGC heavy rough and fairway bunkers is like a 14% penalty and light rough is 7%. Greenside bunkers are I think 40%. Seems like it would be pretty simple for the e6 software to incorporate something like this. Pretty shocking that it doesn't IMO.

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              • Jwheels9876
                Jwheels9876 commented
                Editing a comment
                Wrong... penalties and wind and elevation work on other machines
                I can choose to use all those things and use the E6 ball flight algorithm which sucks or use Uneekor ball flight algorithm which is much better but then I lose all the things you talked about. Flightscope and skytrak don't have the option, they can only use their own machines algorithm

            • #11
              I see. I guess what I'm saying is that its odd that skytrak and tgc are capable of using lie and wind and elevation adjustments but apparently e6 and skytrak are not?

              (unless I totally misunderstood what the original poster was saying)
              Last edited by 3on3putt; 06-15-2020, 01:50 PM.

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              • #12
                Skytrak algorithm vs. e6 algorithm. I see what the original poster is saying now. Was a little unclear from the original post.
                Last edited by 3on3putt; 06-15-2020, 02:07 PM.

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                • #13
                  I’m of two minds on this depending on how serious people take sim competition.

                  I find the TGC approach mainly annoying and not really a realistic penalty (I appreciate no one is calling it realistic).

                  If the only penalty is adding a percentage adjustment it’s really just a math excerise not anything golf related. I’m not sure there is anything else you can do to make it more real so I just feel it’s an annoyance for me when I have guests over particularly trying to mentally adjust.

                  I also find TGC goes straight to heavy rough so fast it’s crazy on most courses. If they are setup for PGA tour then sure but I don’t play a lot of courses where 2 yards off the fairway I’m needing to hit 1.5-2 clubs more. If the rough is that deep it’s buried and you’re barely advancing it not hitting 7 instead of 9 iron.

                  I know those that take the competition seriously will want some rough penalty but I personally find it more enjoyable to just play the yardage on the screen (especially with guests).

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                  • #14
                    Originally posted by Gresh12 View Post
                    I’m of two minds on this depending on how serious people take sim competition.

                    I find the TGC approach mainly annoying and not really a realistic penalty (I appreciate no one is calling it realistic).

                    If the only penalty is adding a percentage adjustment it’s really just a math excerise not anything golf related. I’m not sure there is anything else you can do to make it more real so I just feel it’s an annoyance for me when I have guests over particularly trying to mentally adjust.

                    I also find TGC goes straight to heavy rough so fast it’s crazy on most courses. If they are setup for PGA tour then sure but I don’t play a lot of courses where 2 yards off the fairway I’m needing to hit 1.5-2 clubs more. If the rough is that deep it’s buried and you’re barely advancing it not hitting 7 instead of 9 iron.

                    I know those that take the competition seriously will want some rough penalty but I personally find it more enjoyable to just play the yardage on the screen (especially with guests).
                    The idea is to punish you by forcing you to hit more club into the green, thereby diminishing your accuracy. If I'm 150 away and in the fairway, I'll hit 7 or 8 iron. But if I'm 150 out and in the heavy rough, the penalty makes it 171 yards which means I'm hitting 5 or 6 iron. So theoretically, I shouldn't be as accurate with my 5-iron as I am with a 7-iron, thereby penalizing me for a missed fairway because my proximity to the hole will likely suffer. And proximity to the hole is the punishment in outdoor golf for shots out of the rough.

                    It also adds a little bit of uncertainty unless you're whipping out a calculator and figuring out the exact yardage. I just do a simple calculation of 10% in my head and then add or subtract a little from that depending on whether it's light or heavy rough. But there's still a little guesswork involved. Greenside bunker shots are the hardest to gauge because you have the added challenge of not hitting a full shot and then having a 40% penalty on top of an already partial shot.

                    I like it because it forces me to think a little on the tee. Without it, I'd just be hitting it wherever the heck I wanted because nothing would matter except water or being behind a tree. Rough and bunkers would be cosmetic only and have no bearing on play. And although it's not "real," (nothing in sim golf is), the other variables like wind and elevation make it more more "realistic" than not factoring in those things.

                    Personally, I wouldn't want to play without it. But I do see your point about varying levels of seriousness and for the casual player who comes over as a guest, it might be a bit much.
                    Last edited by 3on3putt; 06-15-2020, 06:16 PM.

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                    • Gresh12
                      Gresh12 commented
                      Editing a comment
                      I think our views are different as you suggest. To me hitting a 7 iron instead of an 8 iron isn't making me aim differently off the tee (I'm aiming for the fairway regardless as I would on the course). I'm more put off that it's skewing my practice having me hit way more long irons in to greens than I would on the course as every fairway missed is 1-2 irons longer instead of probably neutral on course (I'm equally likely to be guarding against a flier than buried and taking an extra club).

                      I'm playing more TGC than E6 these days but I do enjoy a quick E6 round with friends more as it's less annoyance for them and it causes me to realize that I'd rather practice the actual club I'd be hitting than a fake club 2 longer because I've rolled 6' off the fairway.

                      Point of my original post was to add that for some people it's a feature not a limitation of E6 in keeping things simple until there is a real way to do sim terrain penalties on the user side (I saw some HD golf different mat materials to simulate different lies but no idea if those are realistic). That said, I do acknowledge for "competition" it's probably better to have something than nothing.

                  • #15
                    As far as the penalty goes, in real life unless my ball is buried in 4 inch grass I'm not using 2 extra clubs to hit a ball 150 yards lol. It does end up being just a math equation but at the same time it makes the game a little more challenging which keeps scores somewhat closer to inside that 10 shot differential between indoor and outdoor golf. In E6 I've shot 10 under rounds with no wind and penalties and 10 foot gimmies. It's just ridiculous. Adding those things makes a good 5-10 shot difference depending on the layout of the course.

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