*Just noticed that this post suited better for this forum so moved it here*
It looked like about 120 players on average participate on each tour.
If everyone's put into the same bucket regardless of their skill level, people who are not good will never get the joy in competing/winning even a small trophy. Something that people who always earn something will never understand. NET is also finicky due to people’s volatility in conditions in their environments/hardware/playing time and it may suit in real life better than the sim. I'm speaking on behalf of people who haven't or who do not have the luxury of playing the game they love everyday to up their golf skill. Therefore I suggest something called a TGC2019 Divison Tour based on Trueskill matchmaking.
This is actually fairly simple in a nutshell: Think of it as a English Premier League or anything European football divisions. Or even PGA/WEB and European/Challenge in golf term.
At the end of the season, top 15% of Division 2 will get promoted to Division 1 for dominating Division 2. At the same time, bottom 15% of Division 2 will get demoted to Division 3 to compete with people at their lower skill levels. Everyone will start at Division 3 for the first season and will build up handicaps there. Then next season top 30 goes to Division 1 and next 30 goes to Division 3. The inaugural Division 1 and 2 will get extra points so people won’t downplay just to win the tournament. The points earned from different divisions will obviously be differently structured, and NET allocation based on division will be different too, to prevent people sandbagging. There could be a pound-for-pound like national events happening such as Masters, US Open or Ryder Cups. The Trueskill is widely used ELO format that has a hidden skill level for each individual so it will be utilized for each tour schedule. You start off with a base point and depending on the opponent’s skill level and the final rank on the match your score will move up and down real time to truly encourage you playing with similar skill levels.
Ultimately, I would think there should be 3 types of division, or even 5 to encourage better skill level distribution. With people constantly playing on Tour I think it'll be still interesting to have 5 buckets of 20 people playing Tour, although due to volatility in participation I think 3 will be the most ideal.
I'm sure there will be people who like the system and who won't. I just would think it'll be fun for you to progress along which will encourage people to play more and compete against their own skill level so that you know each stroke will cost you. And I strongly believe TGC Tour just has enough people that can achieve this sort of system. The console TGC already runs a tour called TGCtours.com (thanks Chad for the info).
Last but not least - and perhaps most importantly - this will make it much more streamlined and easier for admins to moderate players/cheaters. You can make an extra tournament league that has no grading: i.e. Casual League tournaments with no rules on rewind, casual to be able to still participate in the tournaments for having fun and warm up before they commit themselves to be in the tournament. It might take some time to build up the API and the structure, but once it's set up I would think it'll be much easier to manage in the long run.
It looked like about 120 players on average participate on each tour.
If everyone's put into the same bucket regardless of their skill level, people who are not good will never get the joy in competing/winning even a small trophy. Something that people who always earn something will never understand. NET is also finicky due to people’s volatility in conditions in their environments/hardware/playing time and it may suit in real life better than the sim. I'm speaking on behalf of people who haven't or who do not have the luxury of playing the game they love everyday to up their golf skill. Therefore I suggest something called a TGC2019 Divison Tour based on Trueskill matchmaking.
This is actually fairly simple in a nutshell: Think of it as a English Premier League or anything European football divisions. Or even PGA/WEB and European/Challenge in golf term.
At the end of the season, top 15% of Division 2 will get promoted to Division 1 for dominating Division 2. At the same time, bottom 15% of Division 2 will get demoted to Division 3 to compete with people at their lower skill levels. Everyone will start at Division 3 for the first season and will build up handicaps there. Then next season top 30 goes to Division 1 and next 30 goes to Division 3. The inaugural Division 1 and 2 will get extra points so people won’t downplay just to win the tournament. The points earned from different divisions will obviously be differently structured, and NET allocation based on division will be different too, to prevent people sandbagging. There could be a pound-for-pound like national events happening such as Masters, US Open or Ryder Cups. The Trueskill is widely used ELO format that has a hidden skill level for each individual so it will be utilized for each tour schedule. You start off with a base point and depending on the opponent’s skill level and the final rank on the match your score will move up and down real time to truly encourage you playing with similar skill levels.
Ultimately, I would think there should be 3 types of division, or even 5 to encourage better skill level distribution. With people constantly playing on Tour I think it'll be still interesting to have 5 buckets of 20 people playing Tour, although due to volatility in participation I think 3 will be the most ideal.
I'm sure there will be people who like the system and who won't. I just would think it'll be fun for you to progress along which will encourage people to play more and compete against their own skill level so that you know each stroke will cost you. And I strongly believe TGC Tour just has enough people that can achieve this sort of system. The console TGC already runs a tour called TGCtours.com (thanks Chad for the info).
Last but not least - and perhaps most importantly - this will make it much more streamlined and easier for admins to moderate players/cheaters. You can make an extra tournament league that has no grading: i.e. Casual League tournaments with no rules on rewind, casual to be able to still participate in the tournaments for having fun and warm up before they commit themselves to be in the tournament. It might take some time to build up the API and the structure, but once it's set up I would think it'll be much easier to manage in the long run.
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