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Not sure what the problem is, but TGC offline play is working fine. TGC is not designed for offline play. Everything is cloud based. We made a small collection of courses available to be used in offline mode. Obviously not all 100k courses can be played in offline mode. Your stats will sync when you go back online.
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Spoken like a big city North American user mt. The fact is most of the world DOESN'T have internet. And more importantly for the ones that do, there is a huge range in speed, quality and cost.
There is little more frustrating than planning an evening of sim golf only to find the server's are down, doing a course sync, or otherwise too slow to play properly or your own internet is down, too slow or too flaky to play. Made doubly worse if you have friends over. And especially likely if one is on satellite or cellular internet or stretching a terrestrial service to their shop or garage etc. And that ignores the data cost factor which can be significant with some forms of Internet access such that one doesn't go online unless required (and it shouldn't be required just to play a local round of golf on your sim).
A good offline mode is like multiple tees...greatly valued when needed even if not required all the time by everyone.
Besides every sim has it. Even the Optishot. It's part of being a mature simulator.
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Hmmm, I just read this after discussing a slowing down or drag issue I am having with TGC now in another thread....I was wondering if there was any internet communication that went on between shots when playing and that perhaps my internet connection was the problem. I have never thought of or played with "offline play" mode....but, I was wondering should I play in "offline" mode and see if my slowing down drag problem goes away.......what do you guys think?
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In my mind the offline play is more a safety in case in the future ProTee ever stops supporting the game or they have a massive hardware issue with the server. Not sure how likely either scenario is.Originally posted by mthunt View PostI'm pretty sure nothing got changed for offline play. Hardly anyone doesn't have Internet these days so it's tough to make changes when there is so little need. It's like programming TGC to work with and HMT. Not many has one. Why bother.
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I'm pretty sure nothing got changed for offline play. Hardly anyone doesn't have Internet these days so it's tough to make changes when there is so little need. It's like programming TGC to work with and HMT. Not many has one. Why bother.
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Do you know what changes got made to the offline play and course list ?
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Update: testing going well. There are a few bugs identified with gimmee scoring, putting speed etc. All is being worked on ASAP.
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Originally posted by kinitex@gmail.com View PostUpdate looks great, now I just need some pedals for club switching and aiming and I will be golden!
See my post here on foot pedals.... I love them....
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Ya hoo, looks like the best update !, looking forward to it......................................
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There is a group testing the update as we speak. It's simply amazing! All the features are great. No big bugs found yet so shoud be out soon.
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Just read that, that's a great, love the tilted up camera addition. Ive gotten used to seeing the ball fly off the top of the screen and it just start to curve last second, so then I think its drawing back but never really totally sure until the camera gets closer to the green. This may be one of my favorite updates (along with the chip spin fix being my number one of course haha)Originally posted by ProTee United View PostCorrect. The old follow cam will also work. Follow ON will use the old style and follow OFF the new style with the tilted looking up view. Both use the custom timer follow time. When the timer is set to 0, both views will not follow at all.
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